Event Nodes

This is a list of Udon Nodes that are considered "Events".

Events are used to detect actions and set off chains of action or logic. Input Events have their own special page. To jump to an Event in the graph, click it in the Graph Sidebar.

All below nodes have flow nodes where logic requires it.

Interact

Fired when a VRChat player interacts with this object.

OnDrop

Fired when a VRChat player drops this object after being held.

OnOwnershipTransferred

Fired when the ownership of this object is transferred via some mechanic.

OnPickup

Fired when this object is picked up by a VRChat player.

OnPickupUseDown

Fired when this object is held and the Use button is pressed. Fires on button down.

OnPickupUseUp

Fired when this object is held and the Use button is pressed. Fires on button up.

OnPlayerJoined

Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a VRChat player joins the instance. Outputs the player that joined.

OnPlayerLeft

Event_OnPlayerLeft
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a VRChat player leaves the instance. Outputs the player that left.

OnSpawn

Event_OnSpawn
Fired when this object spawns for the local player. Unbuffered, so late joiners do not get this event. Only fires when the object is spawned via network instantiation. Will not fire if the object is present in the base scene.

OnStationEntered

Event_OnStationEntered
Fired when a VRChat player enters the station on this object.

OnStationExited

Event_OnStationExited
Fired when a VRChat player exits the station on this object.

OnVideoEnd

Event_OnVideoEnd
Fired when the video player on this object is finished playing, either via the end of the video or via player interaction.

OnVideoError

Event_OnVideoError
Outputs: videoError - VRC.SDK3.Components.Video.VideoError
Fired when the video player encounters an error loading the video.

OnVideoLoop

Event_OnVideoLoop
If looping is enabled, fired when the video player finishes a loop.

OnVideoPause

Event_OnVideoPause
Fired when the video player on this object is paused.

OnVideoPlay

Event_OnVideoPlay
Fired when the video player on this object starts playback, either via the start of a new video in a queue, unpausing, or via player interaction.

OnVideoStart

Event_OnVideoStart
Fired when the video player on this object starts playback from a stopped state.

OnVideoReady

Event_OnVideoReady
Fired when the video player loads a new video.

Player Events

OnPlayerTriggerEnter

Event_OnPlayerTriggerEnter
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule enters a trigger collider.

OnPlayerTriggerStay

Event_OnPlayerTriggerStay
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired on frames while a player's capsule is inside a Trigger Collider

OnPlayerTriggerExit

Event_OnPlayerTriggerExit
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule exits a Trigger Collider.

OnPlayerCollisionEnter

Event_OnPlayerCollisionEnter
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule enters a Collider.

OnPlayerCollisionStay

Event_OnPlayerCollisionStay
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired on frames while a player's capsule is inside a Collider.

OnPlayerCollisionExit

Event_OnPlayerCollisionExit
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a player's capsule exits a Collider.

OnPlayerParticleCollision

Event_OnPlayerParticleCollision
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a particle collides with a player's capsule, assuming that Particle System has Collision and Send Collision Messages turned on.

OnPlayerRespawn

Event_OnPlayerRespawn
Outputs: player - VRC.SDKBase.VRCPlayerApi
Fired when a player respawns using their menu.

Advanced Notes

All nodes in this list have the type System.Void.