Used for mirrors. Example can be found in the SDK as VRCMirror.
Parameter | Description |
---|---|
Disable Pixel Lights | Disables real-time pixel shaded point and spot lighting. Pixel shaded lights will fall-back to vertex lighting when this is enabled. |
Turn Off Mirror Occlusion | Disables occlusion culling on the mirror. Enable this if you see objects flickering in the mirror. |
Reflect Layers | Only objects on the selected layers will be rendered in the mirror. Objects on the Water layer are never rendered in mirrors. |
Mirror Resolution | Rendering resolution of the mirror (per eye in VR). Auto renders at the same resolution as the user's HMD or monitor up to the maximum of 2048x2048. |
Custom Shader | The mirror will use this shader instead of the default shader if one is provided. |
Updated about a year ago