Used for mirrors. Example can be found in the SDK as VRCMirror.
|Disable Pixel Lights||Disables real-time pixel shaded point and spot lighting. Pixel shaded lights will fall-back to vertex lighting when this is enabled.|
|Turn Off Mirror Occlusion||Disables occlusion culling on the mirror. Enable this if you see objects flickering in the mirror.|
|Reflect Layers||Only objects on the selected layers will be rendered in the mirror. Objects on the Water layer are never rendered in mirrors.|
|Mirror Resolution||Rendering resolution of the mirror (per eye in VR). Auto renders at the same resolution as the user's HMD or monitor up to the maximum of 2048x2048.|
|Custom Shader||The mirror will use this shader instead of the default shader if one is provided.|
Updated 9 months ago