Used to sync transform values of a gameObject.
It has one option.
|Allow Collision Ownership Transfer||If checked, ownership of the object will transfer if it collides with another object owned by another player.|
This component is deprecated. It is not available in the latest VRChat SDK, and is either non-functional, or will no longer receive updates. It may be removed at a later date.
Used to sync transform values of a game object as well as animations using animators.
|Synchronize Physics||Should position information be synchronized|
|Allow Collision Transfer||Should ownership of object transfer if it collides with an object owned by another player|
Actions available via Triggers
|EnableKinematic||Makes the object's rigidbody kinematic|
|DisableKinematic||Makes the object's rigidbody non-kinematic|
|EnableGravity||Makes the object's rigidbody follow gravity|
|DisableGravity||Makes the object's rigidbody not follow gravity|
|ReapObject||Only usable for spawned objects (via VRC_ObjectSpawn) and should be used instead of DestroyObject when destroying spawned objects|
|TakeOwnership||Takes network ownership of the object|
|TeleportTo||Teleports the object to the given transform|
RPC's are available via the SendRPC action
|TeleportTo||Any||Teleports the object to the given transform|
|TakeOwnership||Any||Takes network ownership of the object|
|Respawn||Any||Resets the local position and rotation of the game object|
Updated over 1 year ago