VRC_ObjectSync

SDK3 Version

Used to sync transform values of a gameObject.

It has one option.

Parameter

Description

Allow Collision Ownership Transfer

If checked, ownership of the object will transfer if it collides with another object owned by another player.

SDK2 Version

🚧

Deprecated

This component is deprecated. It is not available in the latest VRChat SDK, and is either non-functional, or will no longer receive updates. It may be removed at a later date.

Used to sync transform values of a game object as well as animations using animators.

Parameter

Description

Synchronize Physics

Should position information be synchronized

Allow Collision Transfer

Should ownership of object transfer if it collides with an object owned by another player

Actions available via Triggers

Action

Description

EnableKinematic

Makes the object's rigidbody kinematic

DisableKinematic

Makes the object's rigidbody non-kinematic

EnableGravity

Makes the object's rigidbody follow gravity

DisableGravity

Makes the object's rigidbody not follow gravity

ReapObject

Only usable for spawned objects (via VRC_ObjectSpawn) and should be used instead of DestroyObject when destroying spawned objects

TakeOwnership

Takes network ownership of the object

TeleportTo

Teleports the object to the given transform

RPC's are available via the SendRPC action

RPC

Valid Targets

Description

TeleportTo

Any

Teleports the object to the given transform

TakeOwnership

Any

Takes network ownership of the object

Respawn

Any

Resets the local position and rotation of the game object


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