VRC_ObjectSync
SDK3 Version
Used to sync transform values of a gameObject.
It has one option.
Parameter | Description |
---|---|
Allow Collision Ownership Transfer | If checked, ownership of the object will transfer if it collides with another object owned by another player. |
SDK2 Version
Deprecated
This component is deprecated. It is not available in the latest VRChat SDK, and is either non-functional, or will no longer receive updates. It may be removed at a later date.
Used to sync transform values of a game object as well as animations using animators.
Parameter | Description |
---|---|
Synchronize Physics | Should position information be synchronized |
Allow Collision Transfer | Should ownership of object transfer if it collides with an object owned by another player |
Actions available via Triggers
Action | Description |
---|---|
EnableKinematic | Makes the object's rigidbody kinematic |
DisableKinematic | Makes the object's rigidbody non-kinematic |
EnableGravity | Makes the object's rigidbody follow gravity |
DisableGravity | Makes the object's rigidbody not follow gravity |
ReapObject | Only usable for spawned objects (via VRC_ObjectSpawn) and should be used instead of DestroyObject when destroying spawned objects |
TakeOwnership | Takes network ownership of the object |
TeleportTo | Teleports the object to the given transform |
RPC's are available via the SendRPC action
RPC | Valid Targets | Description |
---|---|---|
TeleportTo | Any | Teleports the object to the given transform |
TakeOwnership | Any | Takes network ownership of the object |
Respawn | Any | Resets the local position and rotation of the game object |
Updated over 1 year ago