If other users are allowed to take the pickup out of some else's grip
Can be used if the root of the object is not on the same gameobject as this script, allows for multiple pickup points on a single object.
The position object will be held if set to Exact Gun
The position object will be held if set to Exact Grip
Allow Manipulation When Equipped
Should the user be able to manipulate the pickup while the pickup is held if using a controller
What way the object will be held
Should the pickup remain in the users hand after they let go of the grab button.
Auto Detect - Automatically detects what to do
Yes - After the grab button is released the pickup remains in the hand until the drop button is pressed and released
No - After the grab button is released the pickup is let go
Text that appears when the user has an object equipped, prompting them to "fire" the object.
Requires "Auto Hold" to be set to "Yes".
Throw Velocity Boost Min Speed
How fast the object needs to move to be thrown
Throw Velocity Boost Scale
How much throwing should scale, higher = faster thrown while lower means slower throw speed
Can you pickup the pickup
RPC's are available via the SendRPC action
If the pickup is currently held, this forces it to be dropped
Plays haptic feedback on the player's controller
Updated 3 months ago