VRC_SceneDescriptor
Required and used to describe a VRChat world, one per scene.
Parameter | Description |
---|---|
Spawns | An array of transforms used as reference for spawn points of the world |
Spawn Order | Order in which spawn locations should be used, options include: First - Always use the first spawn Sequential - In the order that spawns are listed Random - Spawns users in randomly * Demo - The spawn point represents the center of your room scale meaning e.g. If you're a meter away from the center of your room scale, you spawn a meter away from the spawn |
Spawn Orientation | Orientation the user will be spawned in at, options include: Default - The VRChat Default spawn setting (Currently Align Player With Spawn Point) Align Player With Spawn Point - Aligns player with the rotation of the spawn transform * Align Room With Spawn Point - Aligns players room scale to be centered on spawn point |
Reference Camera | Settings from this camera are applied to users in the room. Can be object in scene or prefab |
Respawn Height -Y | Height in which players respawn and pickups are respawned or destroyed |
Object Behaviour At Respawn | What should pickups do when they fall out of the world, options include: Destroy - Delete the pickup Respawn - Respawn the pickup to the location it started at |
Forbid Free Modification | If true, non-sync'd objects can't be manipulated by non-master |
Forbid User Portals | Prevent users from opening portals from the world menu |
User Custom Voice Falloff Range | Enabled the next couple options which control the voice falloff range |
Voice Falloff Near | The distance where users voices start reducing in volume |
Voice Falloff Far | The distance where users voices become inaudible |
Unity Version | Unity version being used, you should never need to touch this |
Dynamic Prefabs | An array of prefabs that can be dynamically spawned at runtime. Any prefab that isn't referenced in the scene but needs to be spawned should be listed here. |
Dynamic Materials | An array of materials that can be dynamically changed at runtime. Any material that isn't referenced in scene but needs to be set to an object should be listed here. Any changes the user makes to the size/array will get overwritten on export by the auto-generated list each time. |
Updated over 3 years ago