Used to allow users to sit down. Example can be found in the SDK as VRCChair.
This component can also be used on avatars to create seats on avatars!
Should the player be able to move, options include:
Can Use Station From Station
If the user can switch stations when sitting in a station
Animation Controller (optional)
Used to override normal seating animations with a custom one
Disable Station Exit
If the user cannot exit the station by usual means, use triggers to unseat the user
Is this a station that the user should be sitting in? If true some optimizations will be done to make seated avatars look better.
Station Enter Player Location
Transform used to define where the user should be transported to when seated
Station Exit Player Location
Transform used to define where the user should be transported to when they are unseated
This is used for having a station where you can control an object, such as vehicles.
Triggers available when on the same game object.
When you enter the station
When you exit the station
Actions available via Triggers
Uses the station
Exits the station
Updated 6 months ago