Used to allow users to sit down. Example can be found in the SDK as VRCChair.
This component can also be used on avatars to create seats on avatars!
|Player Mobility||Should the player be able to move, options include:|
Mobile - Allow users to move when seated in station
Immobilize - Prevents user from moving
Immobilize For Vehicle - Same as Immobilized but optimized for moving stations
|Can Use Station From Station||If the user can switch stations when sitting in a station|
|Animation Controller (optional)||Used to override normal seating animations with a custom one|
|Disable Station Exit||If the user cannot exit the station by usual means, use triggers to unseat the user|
|Seated||Is this a station that the user should be sitting in? If true some optimizations will be done to make seated avatars look better.|
|Station Enter Player Location||Transform used to define where the user should be transported to when seated|
|Station Exit Player Location||Transform used to define where the user should be transported to when they are unseated|
|Controls Object||This is used for having a station where you can control an object, such as vehicles.|
Triggers available when on the same game object.
|OnStationEntered||When you enter the station|
|OnStationExited||When you exit the station|
Actions available via Triggers
|UseStation||Uses the station|
|ExitStation||Exits the station|
Updated 4 months ago