VRChat 0.12.0

August 30, 2017

CLIENT

Features

  • Upgraded to Unity version 5.6.3p1
  • New keyboard supports International layouts
  • Desktop users have full IK
  • Improved Framerate
  • Improved experience for severely degraded connections
  • Supports Vive trackers for full body tracking

Changes

  • To change avatars, users must now select the avatar, and then select the “Change” button
  • Removed dynamic light from portal prefebs

Fixes

  • Improved voice chat reliability
  • Fixed issue where Unity incompatible microphones resulted in infinite VRChat loop
  • Menu properly scales to avatar’s size
  • Eye and mouth movements now work in mirror (with a delay on the mouth movement)
  • Avatar menu can handle more avatars
  • Desktop users heads are properly rotated when loading
  • Menu opens at proper height when opened when avatar is sitting or crouched
  • Menu does not open underground
  • Smoother arm and hand movement
  • Seats work with moving platforms/vehicles
  • Fixed a bug where you would just feel sad, sometimes, and not know why
  • Better text over portals
  • Many bugs in ownership and event replication
  • Better motion for desktop avatars

Known Issues

  • Mirrors degrade framerate
  • Web panels are disabled

SDK

Features

  • Upgraded to Unity version 5.6.3p1 - allowing for 3d movies, 3d pictures, 3d panorama,, better particle effects, and more
  • Build process is quicker
  • Buffer One option for events
  • Avatar animations, gestures and emotes can be customized
  • Avatar upload warns about rigs that break FinalIK
  • Integrated Unity post processing stack
  • Added VRC_SyncVideoPlayer

Changes

  • Turned on Future Proofing by default when uploading worlds and avatars

Fixes

  • Many bugs in authorization and login flow
  • VRCCam in SDK should default to a better preview position and settings
  • Future Proofing is much quicker when iterating on worlds and avatars

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