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updatedAt: 2025-11-13T00:20:38.000Z
agentTools:
  projectIndex: https://docs.vrchat.com/llms.txt
---

# VRChat 2024.3.1p5

Live - 28 August 2024 - Build 1495

**Security Note:** We will be disabling access to builds older than `1494` (the previous update) for safety reasons. Make sure you are up to date!

## Fixes & Changes

* Restored functionality around texture constructors with non-standard TextureFormats. We appreciate your patience and feedback while we were getting this sorted securely.
  * The new limits remaining are a maximum dynamic texture allocation size of 1GB, with the `createUninitialized` parameter being unsupported. These limits are required to mitigate the security issue and will not be lifted further.
* Unmapped the hand skeletons in the default VIVE XR Elite controller bindings to improve compatibility with VIVE Hub.
* Changed SteamVR default input bindings so that `one_hand` no longer overrides the jump button (for all controllers but Vive Wands).
* Fixed the Vive Advanced default bind for "open hand" when clicking the grip button.
* The one-handed move gizmo will no longer show if hand tracking is active.

As a reminder, for default binding changes to apply, you may need to reset your bindings profile.