---
updatedAt: 2026-09-01T20:45:32.000Z
agentTools:
  projectIndex: https://docs.vrchat.com/llms.txt
---

# VRChat 2026.3.1

August 12 - Build 1885 - Live

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## Changes & Fixes

* You can now report bugs from within the client! By doing so, they'll automatically be sent to Canny.
  * You can do so via the Quick Menu. Click the Report (!) button, located in the top right corner, then click "Bug Report."
  * This feature supports automatic uploading of your client log file.
* Introducing Signed Distance Fields (SDF)!
  * Stickers and Emoji now get a gpu-side check to see if they're 'cutout' friendly. That is, only have partially transparent pixels close to edges.
  * If they are, we run our own SDF calculation that turns their alpha into infinitely scalable images that look more like vector art.
  * SDFs increase both legibility and performance!
  * These images get pixel-perfect antialiasing and clipping at any distance and from nearly any angle, even on Android!
  * Emojis have been upgraded to utilize this new tech and get a facelift, they'll no longer be super aliased from a distance, even if animated.
* Fixed a menu soft lock bug triggered by switching to a performance-gated avatar via a pedestal in the instance.
* Previewed Accessories in the Accessories tab of the Shop are now shown on their own rather than attached to your current avatar.
  * You *might not* see this change, but most users will.
* Some camera additions!
  * Added a black and white filter to the Camera.
  * Added a "Dog Vision" option to the Color Filters settings in the Quick Menu Settings page and the Main Menu Settings Accessibility tab.
    * Bark!
  * "Apply To World" now applies the selected filter settings to the world for the Desktop Steadycam view when that option is enabled from the Camera menu in PCVR.
* Changed uses of the word `player` with `user` for clarity in several strings.
* Fixed some overflowing texts on QM Selection menus and localized some strings that were unlocalized in various areas.
* Fixed an issue where the max Prop spawning distance in relation to your current avatar size was sometimes wrong in third-person view.
* Improved position and timing of entry Warp Effects.
* Updated styling for compact user cells across the UI.
* Reintroduced precisely highlighting pickups that can change shape, in other words `SkinnedMeshRenderer` support for `VRC_Pickup`.
  * We reverted this one in the last release due to it affecting some content. We've now added a field to specify which meshes exactly to outline.
  * The SDK that will allow them to fix that is *not* shipping with this patch, however. Next release will have it!
  * We feel that the amount of content this affects is extraordinarily small, but we still wanted to note this here anyway!
* Users with slower connections should no longer appear at world origin before moving to their correct spawn location.
* Prop Abilities have been enabled in the client.
  * We previously mentioned this change for world creators in the [last release](https://docs.vrchat.com/docs/vrchat-202623).
  * Instance creators can now do the same thing, giving them the ability to disable certain Props from being spawned.
* Recently Used avatars section in the wings now works properly on fresh installs.
* Dedicated "Friends" sections have been added to:
  * "In Instance" on the Social tab.
  * "Recently Seen" on the Social tab.
  * The Quick Menu's "Here" tab.
* Android devices will now replace rtspt:// URLs during video player loading with `rtsp://` to work around a limitation of ExoPlayer.
* Minor internal networking improvements.
* Optimized image loading from the local cache.
* Drone customizations persist across sessions again.
* Fixed an issue that could lead to softlocks after using "Switch Account" from the menu.
* The "boop" sound effect that plays when you get a notification is now decoupled from your HUD visibility mode, meaning that you can still hear notification sounds even if your HUD is turned off.
  * If you'd prefer not to hear notification sounds at all, you can turn off the "Play Notification Audio" setting.
* The icons used in the Item Ability settings now use your selected UI theme.
* Fixed an issue that could cause the keyboard UI to get stuck open.
* Fixed an issue that caused extra buttons to appear under the Avatar preview, when viewing a list of avatars in the Shop tab.
* In the Quick Menu, users' Mic Level now displays "0%" while they're muted.
* Fixed a bug that prevented links from showing up on notifications.
* Fixed an issue that could sometimes cause travel to fail, leaving the user stuck until a client restart.
* Fixed an issue that sometimes caused User Icons to not update when Shield settings are changed.
* Fixed a bug where removing a VRChat friend who was also a Discord friend would remove them from the Discord section of the Friends list as well.
* Updated the design of user cells in the Friends and Groups wings.
* World category buttons no longer have clickable/hoverable regions extending above them to steal focus from the other buttons.
* Shiny/metallic materials now render correctly in the Avatar Accessories editor.
* Greatly improved the reliability of `VRCObjectSync`, specifically around ensuring that the final state after motion is the same between all players in an instance.
  * Déjà vu? We had that one in 2026.2.3, but needed to revert it for internal reasons. This release brings it back!
* Fixed loading screen preview inconsistencies.
* Slightly improved instance loading speed.
* Performance and memory optimizations.

## Android Mobile

* Event Calendar: Fixed an issue that caused certain regions to display the calendar incorrectly when the week in that region does not start on a Sunday.
* Removed "Interactive Object Tooltip" setting from mobile, as this setting did not affect mobile platforms.
* The app now handles very large group icons and banners more gracefully.
* Localization changes.