---
updatedAt: 2026-10-05T22:14:44.000Z
agentTools:
  projectIndex: https://docs.vrchat.com/llms.txt
---

# VRChat 2026.3.2

September 1 - Build 1901 - Live

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## Changes & Fixes

* With Accessories, you can now enter the editor and try out every customization option before purchasing.
  * Additionally, if you purchase an Accessory after doing this, it will be automatically added to a Look for you.
* Improvements to Accessory Bundles.
  * The Main Menu Avatars tab will now show a "new" banner when you have received or purchased new Accessories.
  * The Accessories sidebar will now show you how many new Accessories you have.
  * Individually owned Accessories will now show a "new" icon.
  * The "Bundles & Packs" inventory menu sidebar tab will now show how many new bundles are available to claim.
  * When claiming a bundle that contains avatar accessories, you will now have the option to go directly to your accessories collection.
* Listings in the Accessories store containing more than one product will now show a product count above the "Purchase" button.
* Accessories can now be scaled even smaller.
* Closing the menu while using the Look Editor now remembers your session. When returning to the Avatar page, you will be prompted with a prompt to resume or discard those changes.
* Fixed a case where copying an Accessory in a Look wouldn't apply changes made to that Accessory when creating a new copy.
* Accessory Bone Improvements
  * The looks editor now contains a dropdown for selecting bones, in addition to selecting bones in the scene.
  * The visibility filters are now "Human," "Rig," and "Extra."  Human are all standard human bones.  Rig contains any non-humanoid bones that descend from the human rig.  Extra are any bones outside of humanoid rig entirely.
* Throw your Camera to close it.
  * No, seriously.
    * We've added the ability to throw your Camera viewfinder to put it away.
    * You can turn this off via the "Behavior" tab. If you're not a fan of fun.
* The Action Menu will now use your UI theme's colors.
  * We have the technology.
* The Action Menu has received a handful of additional improvements:
  * The "Reset Avatar" button now requires a long-press, i.e. you need to hold it down.
    * This was suggested on Canny as a solution to avoid accidental resets!
  * The "back" button in the Action Menu can now be long-pressed to go all the way back to the root if you are more than one sub-menu in.
  * The buttons under the "Tools" section now have long-press actions indicated by a tooltip.
  * Removed redundant “Close” button from “Options”.
  * Removed “Manage” submenu for emoji, and replaced it with “Open Inventory”, since it only contained that one option.
  * Moved “Face Mirror” to the top Options menu instead of as a sub-menu of the “Personal Mirror” tab.
  * Reorganized “Personal Mirror” sub-menu slightly.
  * Both mirror menus now have all options available even if their respective mirror is not open.
  * Removed “Calibration Mirror” setting from the Action Menu. (It still exists in the Main Menu's Settings).
    * Changed it to enabled it by default as well.
    * Fun fact: 42.1% of all FBT users have it on already, which is incredibly high for a setting that defaults off.
  * The Action Menu page now only resets on avatar switch if you're actually inside the "Expressions" submenu.
  * The “Personal Mirror” section in the Action Menu now has preset support.
    * Long-press on a slot to save all current personal mirror options such as Transparency, Masking, Movement Mode, etc.
    * Short-press to load a preset.
* Fixed an issue that could cause contacts in worlds to get the wrong contact point when colliding with a sphere shaped contact sender that has an offset.
* When using the Camera Dolly's multi-stream feature, the following properties are now animated for the additional stream cameras:
  * Zoom
  * Focal distance & Aperture
  * Greenscreen color
  * Exposure
  * LookAtMe offsets
* Fixed an issue where badge titles were not displaying in tooltips on profiles.
* Fixed a bug that could cause the "NEW" label on the Quick Menu's Shop button to be unclearable, under some circumstances.
* Fixed an issue where humanoid avatars without any eye bones could have head contacts generated at the wrong position and size while height-scaled above or below their defaults.
  * we stopped heads from tickling your feet
* Made VRChat Credit pack text more legible.
* Made Do Not Disturb status description clearer on the Status page.
* You should no longer see other user's humanoid avatars briefly T-posing as they load in for the first time after joining an instance.
  * this is a fix, but if you think it's a regression, im sorry that happened
* The user camera now displays the entire area that gets captured when you take a picture. Previously, it was cutting off a few pixels short at the edges.
* Optimized debug UI on some pages.
* Reduced tab button size in the debug UI to fit more on screen.
* Items in the store that you already own are now marked with "Owned" text.
  * lmao owned
* Items in the store that you claimed (via some magic and/or bundle, gift, so on) are now marked "Claimed."
  * not as fun as owned :(((
* Added a "New" tag for Profile Decorations you have access to but have not viewed.
* Fixed the text wrapping behavior in the User Profile, specifically the User Info section (the line under your name).
* Fixed a bug that would cause some Profile Decorations to look incorrect in the Shop preview.
* Added a callout to elements of the profile you haven't edited yet.
* Fixed an issues that would sometimes cause badges to be cut off in the User Profile.
* Fixed an issue that caused the "View All" button on the Profile menu's Badges panel to sometimes not open the correct user's badges.
* AVPro for video players was updated to version 3.4.1.
* Loading Screens now scale better and should look more uniform. **However, for the first day or so, they might look wonky as we progressively update them.**
* Fixed a bug that could cause VRChat to hang when launching multiple copies of it at once, such as when testing a world from the SDK.
* Fixed an issue where the avatar pedestal in menus could become invisible after purchasing an accessory or aborting edits to a look.
* Fixed various issues with profile effect previews in the shop.
* Updated text references in menus from "User Icon" to "Profile Icon".
* The following SteamVR tracker names are now automatically ignored for FBT calibration: HANDL, HANDR, VRLINKQ\_Hand\_Left, VRLINKQ\_Hand\_Right.
  * This should prevent commonly used hand-tracking software from interfering with full-body calibration.
  * If this causes any issues for you, please let us know!
* "Steady Cam" mode now re-engages automatically if it was disabled by taking out your Stream Camera.
* Fixed an issue that caused the author cell to appear empty when viewing the details of a local test avatar.
* Fixed an issue that could cause the author or avatar name in the profile's avatar panel to be incorrectly truncated when certain characters were used.
* Fixed your avatar not always reloading to show changes to worn accessories when creating and applying a new look via the Accessories tab in the main menu.
* Fixed an issue in the Look editor where sliders could affect unrelated values.
* Fixed an issue where the content cache would sometimes not be cleared after pressing Clear Content Cache and then restarting VRChat.
* Fixed issue where recent transactions in the Wallet menu were not shown until changing the "date range" filter.
* PhysBones now reset animator parameters and Udon state when becoming disabled if "Reset When Disabled" is set.

- Fixed certain previews in the accessories store appearing incorrectly rotated.
- Fixed a bug that prevented using the "Customize" button when viewing the details of an avatar accessory from the Exclusive shop page.
- Several improvements to the loading speed of the Profile page.
- Changed "View All" buttons on the profile page to gray so that they are always visible, regardless of theme colors.
- Fixed some avatars jittering when teleported repeatedly by the world over a long distance when that teleport is treated like normal player movement.
  * More technically: calling `TeleportTo()` over a long distance with `lerpOnRemote` set to true no longer triggers animator and IK resets.
  * This issue affected some custom movement scripts such as OpenFlight.
- Fixed an issue that incorrectly caused the Main Menu Profile to be opened when clicking the mutuals text in the Quick Menu.
- Fixed an issue where platforms that couldn't purchase credits still showed UI to do so.
- Fixed a bug that could cause nameplates to get stuck below 100% opacity.
- Replaced the search/filter icon in the Avatar Marketplace to make it easier to find. 🔎
- Fixed a bug that caused chatbox typing indicators to show when they should not.
- Fixed an issue that could cause your user icon to reset to your avatar image after some time had passed.
  * This was fixed server-side. We're just mentioning it for completeness sake.
- Fixed a softlock when Connecting to an instance fails.

* Internal changes to how Items are networked.
  * If you notice anything off, let us know!
* Udon: Corrected a case where a [DataToken](https://creators.vrchat.com/worlds/udon/data-containers/) storing an `int` could not be converted into a `long`.
* Safety and security improvements.

## Android

* Removed an unused icon from instance cards on world pages.
* Localization updates.

## iOS

* Fixed shield icon for age verified users not showing correctly on notification user cards.
* Updated the look and feel of instance cards on world pages.