VRChat Udon is a programming language built completely in-house by the VRChat Development Team. It is designed to be secure, performant, and easy to use via the VRChat Udon Node Graph, a built-in visual programming interface that uses nodes and wires (we call them “noodles”) to connect flow, inputs, and outputs. You can build complex behaviors with Udon-- far more complex and easier to understand than unwieldy chains of Triggers and Actions.
Not only can you replicate the full behavior of Triggers and Actions with VRChat Udon, but you can create your own behaviors, sync variables with others, interact with scenes, interact with players, and more.
In addition, Udon runs in both the VRChat client and the Unity Editor, allowing you to test and debug your creations with ease.
For the more technically inclined: VRChat Udon is a VM running bytecode compiled from Udon Assembly. You can generate Udon Assembly using the built-in VRChat Udon Node Graph UI, writing your own Udon Assembly, or even by writing your own compiler to generate Udon Assembly or bytecode programs directly.
Udon is currently in OPEN ALPHA. What does that mean?
You are free to share essentially everything about Udon! Post about it, stream it, make videos, etc. However, we would appreciate a few things when you’re sharing Udon:
- When applicable to the platform you’re on, use the #MadeWithUdon hashtag to share your work!
- When sharing VRChat Udon creations, ensure that you inform your viewers/readers that Udon is still in alpha and some things may not be working completely just yet. This isn’t the final state of Udon.
- When someone wants to try Udon, don’t send them files, send them to this page.
Udon is not feature-complete, it has bugs, and therefore is considered in an Alpha state. We’ve got a lot to do. In particular, Udon Sync is not fully complete yet, which means that syncing variables and state isn’t working perfectly yet. This also affects things in the SDK that require syncing.
If you like Tutorial Videos, you can check out our Learning Udon Playlist on YouTube, which goes over all the steps to get you up and running.
If you'd rather read the steps directly, then read our Getting Started with Udon page.
We use Canny across all of VRChat to receive reports of bugs and feature requests. For Udon specifically, use these links:
Updated about a year ago
|Getting Started with Udon|