VRChat

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VRC_AvatarDescriptor

Used to describe the VRChat avatar, one per avatar.

Parameter
Description

View Position

X, Y, Z position of the avatars view point

Default Animation Set

Animation set the avatar should use, options include:

  • Male - Avatar uses male animation set
  • Female - Avatar uses female animation set

Custom Standing Anims

Set a AnimatorOverrideController here to set custom animations, example one can be found in Assets > VRCSDK > Examples > Sample Assets > Animation

Custom Sitting Anims

Set a AnimatorOverrideController here to set custom animations, example one can be found in Assets > VRCSDK > Examples > Sample Assets > Animation

Scale IPD

Should your IPD scale with your avatar height

Lip Sync

What type of mouth movement should your avatar use, options include:

  • Default - Attempts to use a jaw bone if it can't tries to use a Blend Shape
  • Jaw Flap Bone - Uses a set Jaw bone transform
  • Jaw Flap Blend Shape - Uses a set Blend Shape on a given SkinnedMeshRenderer
  • Viseme Blend Shape - Uses multiple Blend Shapes on a given SkinnedMeshRenderer

VRC_AvatarDescriptor


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