Used to describe the VRChat avatar, one per avatar.
View Position
X, Y, Z position of the avatars view point
Default Animation Set
Animation set the avatar should use, options include:
- Male - Avatar uses male animation set
- Female - Avatar uses female animation set
Custom Standing Anims
Set a AnimatorOverrideController here to set custom animations, example one can be found in Assets > VRCSDK > Examples > Sample Assets > Animation
Custom Sitting Anims
Set a AnimatorOverrideController here to set custom animations, example one can be found in Assets > VRCSDK > Examples > Sample Assets > Animation
Scale IPD
Should your IPD scale with your avatar height
Lip Sync
What type of mouth movement should your avatar use, options include:
- Default - Attempts to use a jaw bone if it can't tries to use a Blend Shape
- Jaw Flap Bone - Uses a set Jaw bone transform
- Jaw Flap Blend Shape - Uses a set Blend Shape on a given SkinnedMeshRenderer
- Viseme Blend Shape - Uses multiple Blend Shapes on a given SkinnedMeshRenderer