The VRChat Documentation Hub

Welcome to the VRChat Documentation hub. You'll find comprehensive guides and documentation to help you start working with VRChat as quickly as possible, as well as support if you get stuck. Let's jump right in!

Get Started    

VRCPipelineManager

Used to store the ID of a world or avatar.

📘

Added Automatically

This component is added automatically when the component it depends on is added to an object. You should not need to add this component manually.

Parameter

Description

Blueprint ID

The unique id for the avatar or world

If you want to upload the world or avatar to a different blueprint you can press the Detach (Optional) button

❗️

Required Blueprint Format

Blueprint IDs can only be of the following format where 0 is replaced with [0-9] [a-f]:

avtr_00000000-0000-0000-0000-000000000000
wrld_00000000-0000-0000-0000-000000000000

Any other ID format will not be accepted. This is normally done automatically, so you shouldn't ever have to create your own Blueprint ID-- just click "Attach" and one will be generated for you.

If you have a blueprint id that you want to upload to you can attach a new one with the Attach (Optional) button

🚧

TIP

Don't have more than one PipelineManager in the scene when building a world! You may end up uploading to the wrong blueprint ID.

Updated 11 months ago


VRCPipelineManager


Suggested Edits are limited on API Reference Pages

You can only suggest edits to Markdown body content, but not to the API spec.