Used to store the ID of a world or avatar.
This component is added automatically when the component it depends on is added to an object. You should not need to add this component manually.
The unique id for the avatar or world
If you want to upload the world or avatar to a different blueprint you can press the
Detach (Optional) button
Required Blueprint Format
Blueprint IDs can only be of the following format where 0 is replaced with [0-9] [a-f]:
Any other ID format will not be accepted. This is normally done automatically, so you shouldn't ever have to create your own Blueprint ID-- just click "Attach" and one will be generated for you.
If you have a blueprint id that you want to upload to you can attach a new one with the
Attach (Optional) button
Don't have more than one PipelineManager in the scene when building a world! You may end up uploading to the wrong blueprint ID.
Updated about a year ago