The VRChat Documentation Hub

Welcome to the VRChat Documentation hub. You'll find comprehensive guides and documentation to help you start working with VRChat as quickly as possible, as well as support if you get stuck. Let's jump right in!

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Setting up the SDK


We're going to need a couple things before we can get started.

  • Unity 2017.4.28f1 - Scroll down to find LTS Release 2017.4.28f1
    If you have Unity Hub installed, you can just click here to install the proper version. Do NOT install the 2017.4 version that's in the list in the Unity Hub.... use the link we've provided above!
  • VRChat SDK

Step 0 - Installing Unity

This step is for anyone who hasn't installed Unity. If you already have it up and running, you can skip to Step 1.

It is very important that you install the correct version of Unity. Ensure that you are installing and using Unity 2017.4.28f1, otherwise content that you upload will not be visible in the application.

Unity Hub is a great tool that allows you to seamlessly install and work with multiple Unity versions at one time. We strongly recommend using Unity Hub!

You can find Unity Hub site by clicking here. Click on "Unity Hub", its the green button on the right.

Once Unity Hub is installed, click this link to install the correct version of Unity.

Alternately, go to this page, find Unity 2017.4.28, and click the "Unity Hub" button on the far left side.

You can also go to this page, scroll down, and find Unity 2017.4.28f1.

If you're having trouble finding the right version, use this link, but keep in mind you'll have to manually add the install to Unity Hub.

If you don't want to use Unity Hub, you can use this link. You only need to install the Editor. You should install the Android Built Support as well if you plan on building content for Oculus Quest.

Step 1 - Creating a project

For our first project, we'll assume you're building content for Windows PC. If you're looking for the process to build content for VRChat on Quest, check out Setting up Unity for Creating Quest Content.

First, open Unity Hub (or just the editor if you chose to go that route). Create a new project, set it to 3D, and save it. We strongly recommend saving your projects in a mass-storage drive with a lot of space-- Unity projects can get quite large.

After the project is open, check the title bar to ensure it ends with PC, Mac & Linux Standalone <DX11>. If it does not, then go to File > Build Settings..., select PC, Mac & Linux Standalone, then click Switch Platform in the bottom left.

If you're building content for VRChat on the Oculus Quest, you should also be building for Android. Check out Creating Content for VRChat on Oculus Quest for more details.

Step 2 - Importing the SDK

Now we need to import the SDK! With Unity open to your project, find the SDK's Unity package and open it by double-clicking it in Explorer. You can also Import it via the Assets > Import Package > Custom Package option.

After Unity finishes importing the SDK, check the Console window in unity to ensure there are no errors (click clear first). Most errors on initial import are related to running the wrong version of Unity, or other scripts conflicting with the SDK.

If there are any errors even with a brand new empty project, please contact our Support team.

Step 3 - Logging in

To use the SDK, you will need to log in. To do so, navigate to VRChat SDK > Show Control Panel > Authentication. You can sign into your VRChat account there.

Keep in mind that you must have a VRChat account of at least "New User" Trust Rank to upload content. You cannot use a Steam, Oculus, or Viveport account to upload content.

What's Next?

Your project is ready! You can move on to World Creation or Avatar Creation.

Updated 3 months ago

Setting up the SDK

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