The VRChat Documentation Hub

Welcome to the VRChat Documentation hub. You'll find comprehensive guides and documentation to help you start working with VRChat as quickly as possible, as well as support if you get stuck. Let's jump right in!

Get Started    

VRChat 2021.1.3

Release - 23 Feb 2021 - Build 1054

Client

Changes, Improvements, and Fixes

  • Improvements made that should help reduce hitching in various cases, mostly involving the UI
  • Some optimizations to asset loading systems. Note: results are dependent on the content in question (asset type, size, optimization, etc)
  • Fixed an issue where all avatars would reload when closing the Performance Settings window without changing any settings
  • Fixed some refresh/display issues with the notification page
  • Fixed an issue causing notifications and the message composition menu refreshing when a user joins
  • Added new options to local config to allow advanced users to adjust the cache maximum size and expiry delay: cache_size and cache_expiry_delay. They cannot be lower than 20GB/30 days respectively. See our documentation on the Configuration File to learn more
  • Fixed an issue that caused Occlusion Culling to be unreliable if Post Processing was enabled in the world
  • Made changes that may help prevent rare consistent hitching for certain players in long-running rooms
  • World authors can now join instances of worlds they've created even if the instance is at maximum capacity. The client UI will not reflect this yet
  • Instance owners can now join instances that they've created even if the instance is at maximum capacity. The client UI will not reflect this yet

Udon

  • New Udon Utilities.IsValid() method for detecting destroyed GameObjects and VRCPlayers who have left the instance
  • Node Graph: Fixed error with converting strings

Updated 13 days ago


VRChat 2021.1.3


Release - 23 Feb 2021 - Build 1054

Suggested Edits are limited on API Reference Pages

You can only suggest edits to Markdown body content, but not to the API spec.