VRChat 2025.2.3
June 24 - Build 1664 - Live
Features
Inventory
Introducing the Inventory!
This is a system-level change that should make managing Emoji, Stickers, and more a lot easier! This includes:
- The ability to customize your Action Menu, binding Emoji/Stickers to individual slots.
- An increase in Emoji/Sticker slots!
- We doubled them.
- You now have 18. (Of each.)
- We doubled them.
- Stickers are no longer a VRC+ feature -- they're available to everyone!
- Custom Stickers are still a VRC+ feature, however.
- A new "Inventory" menu that contains all of your Stickers, Emoji, and more.
- You can find it via the "Chest" button on the top row of the Main Menu, or from the tab on your profile.
Content Drops!
- We're going to be bringing seasonal drops to VRChat!
- These will contain special Stickers and Emoji... and maybe something else. 👀
- We've made our Stickers a little... fancier.
- You might've noticed that we previously were changing the default Stickers to be seasonal... well, people got sad when they changed back and we thought, why not let them keep 'em?
- So now you can!
- No, these aren't "loot boxes."
Items
Inventory and Content Drops give us the chance to try out other things that don’t necessarily have a place anywhere else. We’re calling those Items – they’ll have their own special category.
- What can these do? A lot!
- "That's not specific!"
- Yeah, we know! We're going to be experimenting a lot.
- "That's not specific!"
- You probably want to know when you can make an Item.
- It's... going to be a bit before we can figure that out.
- Not until 2026, at least.
- We have a lot of experimentation to go through first. Releasing them as a "first party" thing first lets us figure stuff out a lot easier, though.
- ...and it opens up a lot of fun things we can potentially do.
- It's... going to be a bit before we can figure that out.
- REFERENCE CUBE
- IT IS TIME.
- IT WILL EVOLVE.
- IT IS TIME.
Changes & Fixes
- We've received a lot of feedback regarding the Avatar "Explore" tab. We're testing out some changes. You might see a different version compared to your friends for a bit.
- "Forced Camera Near Distance" no longer resets between world switches or client restarts.
- World creators can use VRCCameraSettings to detect this case from Udon. Placing the user very far away from origin while having a high Far Clip Plane set can cause issues, this is not recommended regardless of this option being available.
- Fixed a bug that caused the wrong avatar to load locally when switching avatars rapidly.
- Improved the styling of avatar category titles within the side panel of the Avatars menu.
- Avatar Marketplace product details can now be viewed directly within the Marketplace tab without needing to move to the Avatars tab.
- Some Marketplace avatars were appearing too large in the UI immediately after they were purchased. We shrunk them down.
- Fixed header scroll reset functionality on the new Avatars page. Click on the dead space around the navigation header buttons to quickly scroll back up to the top of the page.
- Fixed Camera Dolly nodes not being cleaned up correctly when using multi-stream.
- The "Shield" settings menu now properly reloads avatars when changing specific options for the "Custom" shield level.
- Fixed an issue that sometimes caused travel to fail, sending you back home instead.
- Fixed images not being flipped when taking pictures with the camera after clicking the Flip button. The Flip button should now also show an alternate icon if the camera Anchor isn't set to Default, in order to better highlight that the Flip button behaves differently based on the set Anchor.
- The popup dialog for purchase failures now shows more details about the problem encountered.
- Avatars will now update constraints before they are scaled to fit in the preview UI.
- Fixed an edge case where certain shaders utilizing render queues could look different in avatar previews in the menu in comparison to how they look when in use.
- Fixed avatar pedestals in the yellow-chevron "Error" state using an incorrect render layer.
- Fixed an issue that could cause a player's position to desync while using certain Impostors.
- Fixed an issue that was preventing theme colors from affecting specific parts of the Quick Menu.
- Minor stability improvements.
Android Mobile
- Users can now purchase and manage a VRC+ subscription via the mobile-native UI.
- You'll now be notified when the client needs an update from within the mobile-native UI.
- When using a controller, you'll now correctly see the microphone UI letting you know its current state.
- Users that have a gifted VRC+ subscription can now subscribe to VRC+ from the native Home or Settings pages.
- Updated localization across multiple languages.
- Users who were already subscribed to VRC+ will no longer see VRC+ loading tooltips.
- Instances of the word "Player" have been changed to "User."
- Fixed some issues that caused the Age Verification icon to appear incorrectly.
- Updated the app icon for Android Mobile.
Updated about 10 hours ago