VRChat 2021.1.3

Release - 23 Feb 2021 - Build 1054

Client

Changes, Improvements, and Fixes

  • Improvements made that should help reduce hitching in various cases, mostly involving the UI
  • Some optimizations to asset loading systems. Note: results are dependent on the content in question (asset type, size, optimization, etc)
  • Fixed an issue where all avatars would reload when closing the Performance Settings window without changing any settings
  • Fixed some refresh/display issues with the notification page
  • Fixed an issue causing notifications and the message composition menu refreshing when a user joins
  • Added new options to local config to allow advanced users to adjust the cache maximum size and expiry delay: cache_size and cache_expiry_delay. They cannot be lower than 20GB/30 days respectively. See our documentation on the Configuration File to learn more
  • Fixed an issue that caused Occlusion Culling to be unreliable if Post Processing was enabled in the world
  • Made changes that may help prevent rare consistent hitching for certain players in long-running rooms
  • World authors can now join instances of worlds they've created even if the instance is at maximum capacity. The client UI will not reflect this yet
  • Instance owners can now join instances that they've created even if the instance is at maximum capacity. The client UI will not reflect this yet

Udon

  • New Udon Utilities.IsValid() method for detecting destroyed GameObjects and VRCPlayers who have left the instance
  • Node Graph: Fixed error with converting strings

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