VRChat 2021.1.3
Release - 23 Feb 2021 - Build 1054
Client
Changes, Improvements, and Fixes
- Improvements made that should help reduce hitching in various cases, mostly involving the UI
- Some optimizations to asset loading systems. Note: results are dependent on the content in question (asset type, size, optimization, etc)
- Fixed an issue where all avatars would reload when closing the Performance Settings window without changing any settings
- Fixed some refresh/display issues with the notification page
- Fixed an issue causing notifications and the message composition menu refreshing when a user joins
- Added new options to local config to allow advanced users to adjust the cache maximum size and expiry delay:
cache_size
andcache_expiry_delay
. They cannot be lower than 20GB/30 days respectively. See our documentation on the Configuration File to learn more - Fixed an issue that caused Occlusion Culling to be unreliable if Post Processing was enabled in the world
- Made changes that may help prevent rare consistent hitching for certain players in long-running rooms
- World authors can now join instances of worlds they've created even if the instance is at maximum capacity. The client UI will not reflect this yet
- Instance owners can now join instances that they've created even if the instance is at maximum capacity. The client UI will not reflect this yet
Udon
- New Udon
Utilities.IsValid()
method for detecting destroyed GameObjects and VRCPlayers who have left the instance - Node Graph: Fixed error with converting strings
Updated 12 months ago