Most features implemented in this patch are accessed through the Quick Menu's "Gear" tab (on the far right) unless otherwise noted.
- Text Chatbox! A text chatbox that appears over your head, where you can type messages at each other
- Access it via your Action Menu, under Options
- You can send chat via the keyboard, or clear the chatbox
- You will see chat boxes over other people's heads with text they're sending
- You can change the Text Chatbox settings in the Quick Menu
- By default, you will only see chatboxes from your friends. You will see an indicator if someone is chatting but you have their chatbox hidden. You can adjust this setting in the Quick Menu! You can turn it on for everyone, or only show your own
- You can change the display duration from 2 seconds up to 60 seconds
- You can adjust the size from 50% to 150%
- You can adjust opacity from 25% to 100%
- There are two OSC endpoints to send chat via the chat textbox:
/chatbox/input s bInput text into the chatbox. If
bis True, send the text in
simmediately, bypassing the keyboard. If
bis False, open the keyboard and populate it with the provided text.
/chatbox/typing bToggle the typing indicator on or off.
- Right now the chatbox's OSC
inputendpoint only supports ASCII characters. It will support UTF-8 later. The chatbox itself supports UTF right now.
- More features on the way with future iteration
- More favorites!
- Friends: 3 lists * 150 favorites = 450 favorites (2.3x increase)
- Worlds: 4 lists * 100 favorites = 400 favorites (1.56x increase)
- Without VRC+: 1 list * 50 favorites = 50 favorites (2x increase)
- With VRC+: Avatars: 6 lists * 50 favorites = 300 favorites (3x increase)
- Earmuff Mode!
- This feature turns voice down of people that are a configured distance from you, "muffling" them
- Find it in the Audio tab of the QM, below the microphone settings
- You can also optionally apply this to avatar audio sources
- A UI appears when you adjust these settings to visualize the distances
- You can configure three values:
- Distance - Anyone outside this distance has their volume turned down
- Outside Volume - Anyone outside your Distance has their volume turned down to this value
- Falloff - As people get farther from you, if they're in the falloff range (distance+falloff), their volume is turned down proportionally from 100% (inside the red circle) to the Outside Volume value (outside the gray falloff circle)
- A banner appears above your Quick Menu when this feature is active to remind you
- Try out different settings-- we like setting Outside Volume to something between 20 and 50% for crowded worlds, then adjusting the Distance and Falloff as you see fit
- World Authors: This volume adjustment applies "on top of" Udon adjustments to voice. In other words, volume is first adjusted by Udon functions, then Earmuffs (if active), then user volume, then it is output to speakers.
- Avatar Distance Hider!
- Find this in the QM, Gear Menu, under Performance at the bottom
- The top slider hides avatars beyond a certain distance from you, replacing them with a ghostly placeholder
- Bottom slider does the same thing, but by count instead of distance, so you can say "only show me the closest 5 avatars" or etc
- You can toggle on "Always Show Friend Avatars" as well as "Always Override with 'Show Avatar'". Friends is self-explanatory, but "Show Avatar" refers to the explicit "Show Avatar" button you see when you click on people
- Desktop Camera! You can spawn the VRChat camera in Desktop mode from the camera tab
- You can detatch the lens and fly it around!
- The "drone" has a distance limit it can't exceed of 15m
- It can noclip through walls but it will have collision later
- We're also going to add drone functionality to VR later
- Microphone sensitivity and denoiser!
- You can adjust how sensitive your microphone is!
- You can also turn on a denoiser to remove background noise (tech detail: it's an implementation of
- Copy and Paste Buttons on Keyboard!
- Right side is paste, left is copy
- The keyboard appears when you click in text input fields in worlds
- Camera Near Clip Override!
- Adjust camera near clip!! Bottom of the QM Gear tab
- X is off, uses world settings
- Dynamic (second option) tries to shorten it as much as possible (minimum of 0.001m) without breaking worlds. Resets at the end of each session
- Forced ignores the danger of breaking worlds and shortens it to 1mm no matter what. Resets on world change, has a warning
- More Personal Mirror features!
- New "Immersive Grab" mode, works a bit like VR overlay software. Works in desktop too, use your mousewheel for moving and scaling
- Added radial control for opacity
- Changed scaling to a two-axis puppet menu
- Added face mirror
- Slider snapping allows you to to make sliders in the VRChat UI "snap" to whole values, making it easier to hit 100% on the volume slider
- Hide Avatar Globally!
- Click on someone using an avatar you don't like and click "Hide Avatar Globally"
- Now, that avatar will never be shown, no matter who's wearing it
- The only way to override this is to use "Show Avatar" on that person
- Added in an optional confirmation for the Calibrate button so you don't accidentally hit it
- Added a resolution selector to the camera
- When pictures are taken with the camera held in portrait orientation, they're saved in portrait orientation
- Added percentage readouts to the quick menu audio volume sliders
- Fixed: issue which prevented VRChat from uninstalling completely
- Fixed: every time you go to type, all text gets selected
- Fixed: Rarely, users load into their Home instead of their travel target
- Fixed: Rarely, some users would see a Friend Request rate limiting error despite not having sent any friend requests
- If you choose "Config" for the camera resolution but don't have a config defined, you'll get undocumented behavior and images will save with an odd resolution
- Steam Deck cannot operate the Desktop camera properly
- If the Keyboard appears for an input field, Ctrl-A cannot be used to select all text in the input field
- Fixed: user-supplied masks on the FX layer were ignored, and prevented Gesture transform animations from working. Docs updated: https://docs.vrchat.com/docs/playable-layers#fx
- All input fields will pop up the keyboard, and we've added a component named
VRCInputFieldKeyboardOverridethat'll disable that feature if you don't want it on a field
- Added in the ability to customize mirror skyboxes and clear flags
- Added several new Udon nodes related to graphics and shader manipulation:
VRCShaderfunctions accept string input in some cases (for texture names, mostly). You must use the
_Udonprefix for these inputs
- There is one exception.
VRCShaderfunctions will also accept the exact string
_AudioTextureto accommodate for the existing widespread community-created AudioLink system
- There is one exception.
- You can now set gravity in a world to 0 or negative values
Updated 3 months ago