Guides

VRChat 2025.2.3 (OPEN BETA)

June 11 - Build 1660 - Open Beta

Features

Inventory

Introducing the Inventory!

This is a system-level change that should make managing Emoji, Stickers, and more a lot easier! This includes:

  • The ability to customize your Action Menu, binding Emoji/Stickers to individual slots.
  • An increase in Emoji/Sticker slots!
    • We doubled them.
      • You now have 18. (Of each.)
  • Stickers are no longer a VRC+ feature -- they're available to everyone!
    • Custom Stickers are still a VRC+ feature, however.
  • A new "Inventory" menu that contains all of your Stickers, Emoji, and more.
    • You can find it via the "Chest" button on the top row of the Main Menu, or from the tab on your profile.
  • Content Drops!
    • We're going to be bringing seasonal drops to VRChat!
    • These will contain special Stickers and Emoji... and maybe something else. 👀
      • We've made our Stickers a little... fancier.
    • You might've noticed that we previously were changing the default Stickers to be seasonal... well, people got sad when they changed back and we thought, why not let them keep 'em?
      • So now you can!
    • No, these aren't "loot boxes."

As a heads up, Emoji/Stickers are not network compatible. That means they won't line up (or appear at all) for folks between Open Beta and Live. Also, because of API Magic ™️, you'll notice that on the website, you'll be able to add up to 18 Stickers/Emoji... but you'll still only see the last 9 if you're not on the Open Beta VRChat client. Beware!

Changes & Fixes

  • Fixed a bug that caused the wrong avatar to load locally when switching avatars rapidly.
  • Improved the styling of avatar category titles within the side panel of the Avatars menu.
  • Avatar Marketplace product details can now be viewed directly within the Marketplace tab without needing to move to the Avatars tab.
  • Fixed header scroll reset functionality on the new Avatars page. Click on the dead space around the navigation header buttons to quickly scroll back up to the top of the page.
  • Fixed images not being flipped when taking pictures with the camera after clicking the Flip button. The Flip button should now also show an alternate icon if the camera Anchor isn't set to Default, in order to better highlight that the Flip button behaves differently based on the set Anchor.

Known Issues

  • Names of friends in the Quick Menu "Here" tab are missing the yellow color.

June 12, Build 1661

Features

  • REFERENCE CUBE
    • [REDACTED]
    • Soon.

Changes & Fixes

  • Friends are now colored properly in the Quick Menu.
  • Fixed an issue that was preventing theme colors from affecting specific parts of the Quick Menu.
  • Fixed an issue that could cause a player's position to desync while using certain Impostors.
  • Fixed Camera Dolly nodes not being cleaned up correctly when using multi-stream.
  • Fixed an issue that was bringing users to the incorrect Inventory page from the Action Menu.
    • This issue also prevented some Bundles from being claimed.
  • Some Marketplace avatars were appearing too large in the UI immediately after they were purchased. We shrunk them down.

June, Build 1662

REFERENCE CUBE

  • It now listens.

Fixes & Changes

  • "Forced Camera Near Distance" no longer resets between world switches or client restarts.
  • Fixed an issue that sometimes caused travel to fail, sending you back home instead.
  • Fixed regressions related to stations misbehaving in some worlds.
  • Fixed color of the VRC+ gifting button on the profile page.
  • Impostors have been given a slight minimum brightness level.
    • This improves consistency with the majority of avatars in worlds with low or poorly calibrated lighting.
  • The "Shield" settings menu now properly reloads avatars when changing specific options for the "Custom" shield level.
  • Fixed a regression that made it impossible to report custom Stickers.
  • Fixed thumbnails of animated Emoji showing spritesheets in client.
  • Fixed an issue that could allow spawning more than one CUBE.
    • Your CUBE is singular. We made sure of that.
  • Archiving an Item, Sticker or Emoji now automatically removes it from your Action Menu and Items despawn if... spawned.
  • Added a "Claiming Bundle" progress spinner after, you guessed it, claiming a bundle.
  • Fixed Emoji wing dropdown not filtering "Exclusive" Emoji.
  • Fixed a bug that caused Custom Emojis to sometimes work without a VRC+ subscription (sorry!).
  • Various corrections to UI layout and tooltips when interacting with the Inventory and placed Items.
  • Updated the sound effect for placing an Item.
  • Fixed a rare case that could make it impossible to open your user camera or place Items if you did so more than 50 times in one instance.
    • Once again, our team asks "why???".
    • this is what QA looks like baybeeeee
      • TESTING
  • Fixed the "Spawn" button for items in the Inventory sometimes remaining enabled in instances where items are turned off or vice versa.
  • The popup dialog for purchase failures now shows more details about the problem encountered.
  • Fix avatar pedestals in the yellow-chevron "Error" state using an incorrect render layer.
  • Avatars will now update constraints before they are scaled to fit in the preview UI.
  • Fixed an edge case where certain shaders utilizing render queues could look different in avatar previews in the menu in comparison to how they look when in use.
  • Fixed alignment of text on Favorites list tabs.
  • Fixed missing labels on Reports menu tabs.
  • Safety & Stability improvements.

June 23, Build 1663

Fixes & Changes

  • Fixed an issue causing the World Preloading banner to never reach the "Complete" state.
  • Fixed a regression with Udon sometimes incorrectly blocking access to world objects after calling GetComponentsInChildren, especially on pickups.
  • Updated the app icon for Android Mobile.
    • This is a spoiler, since you can't actually use open-beta on Android, but we wanted to make you jealous of our QA team who gets to see it early.
  • Minor stability improvements.

Known Issues

  • After creating a new animated Emoji it may still appear as a spritesheet in the menu initially.