VRChat 2025.2.2
June 2 - Build 1648 - Live
Features
Avatar Marketplace
Avatar Marketplace is now Live!
The Avatar Marketplace is a brand-new feature that lets you buy avatars from within VRChat. Simply open up your Avatars tab and click “Explore.” You can browse through a bunch of high-quality avatars, uploaded by VRChat creators.
See an avatar you like? Click it – try it on! Like what you see? Cool – buy it with VRChat Credits and now it’s yours!
Watch the Patch Notes Video for more information on the Avatar Marketplace!
Also -- you can find a FAQ on the Avatar Marketplace here!
Changes & Fixes
- World downloads are now triggered earlier than they were previously.
- A side effect of this is that you might see the loading bar already partially filled as you travel to a new world!
- Fixed a bug causing increased "Server Processing" delay when loading avatars.
- Fixed an edge case that could cause avatar particles to start spinning in mirror reflections only.
- Sorry. You, in particular, were haunted. We took care of it.
- We've updated our platform indicators! All across the UI, you've likely seen our "Venn Diagram" style platform indicators that show which avatars and worlds are available for each platform. These icons have now been updated to three discrete platform icons for Windows, Android and iOS respectively.
- Fixed Main Menu World panels from resetting their scroll position after you switched menu pages.
- Increased resolution on product thumbnails in Create Economy listings.
- The purchase button for Creator Economy listings will now properly read "Unavailable" instead of "Owned" when all products in a listing are unavailable.
- Updated some loading screen tooltips.
- Other users will no longer appear to float in the air (or sink into the floor) when wearing a locally built avatar that others cannot see.
- Instead, their height will be adjusted to match the avatar they are testing.
- Fixed the "Edit Message" dialog always reading zero minutes left if you try to edit a response message that's been edited recently.
- Fixed an issue that could cause crashes when certain webcam drivers were installed.
- Fixed an issue where humanoid avatars with nested armatures would not have animations played on them when viewed by another user. This kind of setup will be discouraged in a future Avatars SDK release.
- Fixed the
DownloadImage()
method inVRCImageDownloader
throwing an exception when called from UdonSharp with no event receiver. - Somnium VR-1 headsets now use the experimental pixel shifting HUD, similar to the Bigscreen Beyond.
- Sorting avatar lists by "Date Added" will provide more accurate results.
- Improved scale of Avatars and Impostors when viewed in the Main Menu.
- Adjusted some button colors to be more visibly clickable.
- The Main Menu's "Marketplace" tab now also displays a few featured avatars from the Avatar Marketplace.
Toon Standard
shader fixes:- Improved specular stability on mobile devices, which should help reduce bright flashes/"sparkles".
Toon Standard (Outline)
now correctly falls back to regularToon Standard
on mobile devices.
- Fixed user cells on the "All" tab of the search results page not being clickable.
- Fixed distance-hidden fallback avatars showing a white square on the nameplate.
- Due to a Unity bug, the API to enable
LayerCullSpherical
viaVRCCameraSettings
is temporarily disabled in Udon. Your scripts will remain working, but the value won't be set on the underlying Camera object.- This will fix chatboxes disappearing in a few worlds that tried to make use of this before.
Other Changes
- Fallbacks are being deprecated slowly over time in favor of impostors. This update removes them from the VRChat application, but you can still select them on the website.
Android Mobile
- Improved double-click logic to work better on touch-based platforms.
- If you're on a slow connection, you'll now see a loading spinner when the app opens.
- If there are connection issues, you'll see a "Try Again" button.
- Fixed a crash that occurred during one-tap Google account creation.
- Improved display/font scaling support on the Android-specific Native UI.
- Fixed the Android Widget becoming unresponsive in 2x2 mode.
- Users can now tap the status text in the Settings menu to open the VRChat Status web page.
- Fixed a bug where using the "Share Logs" or "Share All Logs" on Android would fail to start the fail share UI.
- Changed "Announcements" to "Posts" when unsubscribing from Group posts in a notification.
- Changed "Information" to "Group Info" in the Group Details navigation bar.
- Returns the fly button to the camera on mobile versions of VRChat so you can fly again.
- Well, your camera can.
- Good for them.
- Well, your camera can.
- Fixed an issue that was causing Traditional and Simplified Chinese to always fall back to English.
iOS
- Fixed view obstruction caused by “dark mode” shaders when loading an Android world on iOS.
Updated 2 days ago