VRChat 2024.3.1p5
Live - 28 August 2024 - Build 1495
Security Note: We will be disabling access to builds older than 1494
(the previous update) for safety reasons. Make sure you are up to date!
Fixes & Changes
- Restored functionality around texture constructors with non-standard TextureFormats. We appreciate your patience and feedback while we were getting this sorted securely.
- The new limits remaining are a maximum dynamic texture allocation size of 1GB, with the
createUninitialized
parameter being unsupported. These limits are required to mitigate the security issue and will not be lifted further.
- The new limits remaining are a maximum dynamic texture allocation size of 1GB, with the
- Unmapped the hand skeletons in the default VIVE XR Elite controller bindings to improve compatibility with VIVE Hub.
- Changed SteamVR default input bindings so that
one_hand
no longer overrides the jump button (for all controllers but Vive Wands). - Fixed the Vive Advanced default bind for "open hand" when clicking the grip button.
- The one-handed move gizmo will no longer show if hand tracking is active.
As a reminder, for default binding changes to apply, you may need to reset your bindings profile.
Updated 4 months ago