Out of Date
The graphics shown in these images are out of date.
These settings are still available in VRChat. You can find them in the Main Menu's Settings tab.
When playing VRChat, you can choose some graphics settings from the "Performance Options" button in the top right of the Safety Menu.
Clicking this button will bring up a new window with three tabs.
Using the "Avatar Performance" section of the Performance Options, you can adjust two settings.
The minimum Avatar Performance Ranking that you want to show.
Clicking the left or right arrow will let you choose among performance ranks. Setting it to Very Poor will permit all avatars to show, regardless of their performance rank.
Avatars with a filesize exceeding this amount will not be downloaded until you click "Show Avatar". This value defaults to 200MB. Clicking either the left or right arrow will adjust the value by 5MB at a time.
Setting this value to 0MB will ignore filesize. Due to a bug, this currently prevents all avatars from being downloaded.
This window allows you to turn on the Avatar Dynamic Bone Limits system. By default, it is on.
This option is not available on Quest, as Quest cannot display Dynamic Bones.
The Advanced Graphics window allows you to adjust the Graphics Quality setting as well as the Multisample Antialiasing setting.
You can adjust your anti-aliasing strength ("MSAA") from within VRChat. It defaults to 4x. Going higher can increase VRAM usage significantly, and lowering it to 2x or turning it off can greatly increase performance in some cases.
Quest MSAA is handled separately. Per Oculus' recommendations:
- Oculus Quest 1 is set to 2x MSAA.
- Oculus Quest 2 is set to 4x MSAA.
This cannot be changed.
This setting adjusts the Graphics Quality profile in use by VRChat. Graphics Quality profiles are sets of graphical settings that define many settings at once.
On PC, "VRC Ultra" is the default. You cannot change graphics quality on Quest.
The effectiveness of these settings might vary depending on the world you're in and your hardware. Generally, large open worlds that make use of LOD groups and dynamic lights will see the most change in performance when changing quality settings, while small enclosed worlds with baked lighting will see almost none.
For reference, here's how each of these graphics quality profiles are set up in the VRChat project.
The Oculus Quest only has one graphics profile. It is shown below.
Updated 7 months ago