VRChat 2023.2.1
Release - 13 April 2023 - Build 1295
Client
New Features
Let's start out with a video for one of the big features of this release: Native eye tracking!
-
Native eye tracking is here! It currently supports Quest Pro standalone as well as OSC input.
- There are a bunch of new settings available in the Tracking & IK main menu page such as:
- Disabling eye-look and eyelid tracking separately
- Setting eye tracking to turn off when you mute yourself (in case you want to keep the eye rolling private...)
- A toggle that will show you where your eyes are currently looking. This toggle does not show for remote users.
- Force eye tracking raycast, which will force the eyes to converge at a distance determined by a raycast hit. A fancy feature that lets eye tracking align to the depth of different surfaces in your worlds. Perfect for those who love staring longingly into deep abysses...
- Do not fear, if your avatar had the existing automatic eye-look set up in the SDK, it should work with this system!
- Note that winking is coming soon (in a future SDK version), but it will require a reupload to function
- Check the OSC Eye Tracking docs for OSC endpoints
- Users on Live will not be able to see your eye tracking, as the live client doesn't know what the heck to do with that data
- There are a bunch of new settings available in the Tracking & IK main menu page such as:
-
The Settings menu has been completely overhauled with a new look and better organization
-
Avatar downloads are now prioritized by size, which means loading into a world—especially on slower internet connections—will show you more avatars more quickly
Improvements
- Added a new launch flag
--disable-hw-video-decoding
that will force software video decoding on AVPro video players- This may provide a fix for those experiencing video issues on AMD GPUs, but will use slightly more CPU resources instead; if you have experienced stuttering or crashing with video players before, please let us know what hardware you have and if enabling this helps!
- The 2FA input panel will now auto-select the text field
- The camera focus ring will now fade to gray after a few moments so you can focus ( ;) ) more on your picture's subject
Fixes
- "Here" tab now refreshes your current location after switching instances
- The Groups Info page will now allow you to accept pending invites instead of always showing "Request to Join"
- Issues when logging out and back in without restarting
- Nameplates no longer float too high above avatars in relation to SkinnedMeshRenderers without a root bone
- The "emergency avatar" shortcut (
~
,\
,#
, or similar) no longer triggers while typing in a text field - "Represent Group" button now shows when viewing a group from a user profile
- Improved transparent shader for avatar hider and earmuff distance visualizations
- Built-in keyboard weirdness when moving the caret to the start position and entering a new character
- Placeholder controller image on "Controls" page
- MSAA no longer defaults to "Off" on fresh installs
- Camera issues such as scrolling through camera filters, camera submenus, and camera scrolling over focus settings when using the arrow buttons
- Issues when loading "Generic" avatars
- Issues with animated audio on avatars when earmuffs are enabled
- Hovering over elements in the wing menus sometimes not animating correctly
- Potential improvements to EAC unloading, preventing some users from restarting VRChat
- Safety and security fixes
Additional Notes
- In a future release of VRChat, we're adding tooltip translations to the Quick Menu and Main Menu for Japanese, German, French, Italian, Spanish, and Korean!
- These translations are only for the tooltips to start
- These were originally slated for release with this update, but due to feedback from our localization community, we're delaying until a later release
- If you want to help out, check out this guide
Creators
Improvements
- Added
IsPosed
parameter to PhysBones
Fixes
OnOwnershipTransferred
now fires when the master client leaves- Serialized network IDs (from the Network ID tool in SDK) now read correctly in the client, which fixes some worlds breaking their Udon sync between platforms
- Security changes around the Udon Blacklisting system. Any
GetComponents
call may now returnnull
entries if there are filtered components: Watch for this in your scripts!
Updated 12 months ago