Glad you asked! We have a Unity SDK that allows you to easily bring in your own avatar into VRChat. Here’s a short 8 minute tutorial video done by Kirito.
Are you a wizard with advanced techniques and want full eye movement and lip sync in your avatar? Our own master of avatars Mechlai has provided a full Blender to Unity guide, as well as a full Maya to Unity guide.
Yes, using our Unity SDK you can create your own world. It will start off as a private world, meaning you can only bring people in by opening up a portal or through inviting friends. Once you are ready to make the room public, you can for now, use this Google form to make a request. It can take between 24 to 48 hours before your world is reviewed. You can follow the status of your request using this link-
Once you have created and uploaded your world using the SDK, you will find the world under the
Mine tab in the World Menu.
The VRChat SDK enables users to create interactive worlds and avatars for VRChat using Unity3D. Any tools that Unity provides should work in VRChat including lighting, nav mesh, and animations.
Scripting support is still limited, for security reasons.
The SDK is still in alpha, but is ready to be used by those who are ready to get their hands dirty. Documentation is light and scattered (and often deprecated). We are working on improving this.
You must use a VRChat Account (not a Steam or Viveport account) to use the SDK. Sign up here.
We hope that this will be an available feature, soon.
Another copy of the Developer FAQ can be found at https://vrchat.net/developer
On Windows, the vrchat output logs are located at
C:\Users\[Username]\AppData\LocalLow\VRChat named vrchat;outputlog.txt
On Windows, the vrchat cache folder is located at
C:\Users\[Username]\AppData\LocalLow\VRChat\vrchat. Delete that folder.
On Windows, open the regedit app and delete