Quest Pro Eyetracking
Temporarily Disabled
We discovered that the XR management backend needed to grab eye-tracking data natively on the Quest Pro reduced performance greatly.
We've decided to remove native Quest Pro eye tracking until this issue can be resolved, either by the upstream SDK provider or by some other workaround. OSC eye tracking is unaffected by this change.
In order to enable native eye tracking support on Quest Pro headsets, you'll need to select the "Quest Pro Eyetracking" version of VRChat.
You can do this either via the Oculus.com website, or via your Meta Quest app on your smartphone.
Here are instructions for the website. (Instructions for Meta Quest app are further below)
Set via Oculus.com website
Visit this link to the VRChat app: https://www.oculus.com/experiences/quest/1856672347794301/
Make sure you're logged in with your Meta/Quest account
That's it! Next time you start VRChat it will update to the eyetracking version!
Set via Meta Quest smartphone app
Depending on your Meta Quest smartphone app version, you may need an extra step to see the "Version" text
Setting version back to LIVE
You can follow these steps to set the version back to live, but in some cases you might need to fully uninstall and reinstall the VRChat app for the change to take effect. This is especially likely if the Quest Pro Eyetracking version is newer than LIVE (such as during the beta just prior to this build split going live).
Updated about 1 year ago