This feature is disabled indefinitely.
See our release notes for additional information.
All information below refers to eye tracking while it was still available.
Eye tracking is not part of VRChat's main Quest build.
We discovered that in some situations the XR management backend specifically needed to grab eye tracking data natively on the Quest Pro reduced performance (mostly in situations where RAM was a limiting factor). We've decided to temporarily split off this support from the main Quest build (until our next Unity version upgrade). Because eye tracking itself is not the issue but rather how the data is grabbed, OSC eye tracking is unaffected by this change.
In order to enable native eye tracking support on Quest Pro headsets, you'll need to select the "Quest Pro Eyetracking" version of VRChat.
You can do this either via the Oculus.com website, or via your Meta Quest app on your smartphone.
Here are instructions for the website. (Instructions for Meta Quest app are further below)
Visit this link to the VRChat app: https://www.oculus.com/experiences/quest/1856672347794301/
Make sure you're logged in with your Meta/Quest account
That's it! Next time you start VRChat it will update to the eyetracking version!
Depending on your Meta Quest smartphone app version, you may need an extra step to see the "Version" text
You can follow these steps to set the version back to live, but in some cases you might need to fully uninstall and reinstall the VRChat app for the change to take effect. This is especially likely if the Quest Pro Eyetracking version is newer than LIVE (such as during the beta just prior to this build split going live).
Updated 6 days ago