This script is used to apply custom renderer behaviours to an object.
Currently, the only supported custom renderer behaviour is "Update GI Materials". This enables the object's GI attribution to be updated in real time. This is useful if you have objects that change their emission attribution and you have Realtime Global Illumination baked into your room.
"Update GI Materials" is most often used to have Video Screens cause dynamic lighting in a dark scene, like a screen in a movie theater.
This script needs to be attached to the GameObject that has the Renderer component which you want to apply effects to.
Update GI Materials Every Tick
Updated the GI materials on the attached GameObject every tick