Sync Video Player has various features, including:
- Allows a Video Player to be synced with others in the instance
- Allows playlists
- Accepts YouTube, Vimeo, and DailyMotion URLs
VRChat on Oculus Quest Incompatibility
This component does not work on VRChat on Oculus Quest. If you place this component in a cross-platform world, it will cause errors while it attempts to sync to the PC users in the room and cause the world to misbehave. Remove it from the Quest version.
How many videos are in the playlist
The source of a video.
Url - The source is a URL (This can be a redirect link if you want to change it without having to reupload)
Video Clip - The source is a video clip in the unity project
URL (Appears if it is the selected source)
Where you set the url for the video
Video Clip (Appears if it is the selected source)
The video clip you want to set for the video
The aspect ratio the video should adjusted to.
How fast the playback of the video(s) should be
RPC's are available via the SendRPC action
Plays the video player
Plays the video at the given index of the playlist (starts from 0)
Pauses the video player
Stops the video player
Changes the playing video to the previous video in the playlist
Changes the playing video to the next video in the playlist
Shuffle (Currently does nothing)
Shuffles the playlist
Clears the playlist
Adds a URL to the playlist (see note)
Speeds the video up by 0.1x
Slow the video down by 0.1x
Adding a URL will only work if a video clip is not present in the playlist. Trying to immediately play the video after adding a URL will likely not work, because the video takes time to load. Induce a delay either via a StateMachine or by using a second button press to allow some time for the URL to resolve and the video to load.
Community Member Owlboy has created a guide on how to use some of the more advanced features of VRC_SyncVideoPlayer, available here. Please note that the website may change at any time (as the guide is not maintained by VRChat), and that many of these features are experimental and may change in the future.