This feature or component is deprecated and you should not use it.
It is not available in the latest VRChat SDK, and is either non-functional, or will no longer receive updates. It will be removed at a later date.
Triggers and Actions have been replaced by VRChat Udon, a powerful, easy to use scripting system that enables creation of both simple behaviors and complex interactions in VRChat worlds.
OnExitTrigger is used to activate the VRC_Trigger if two colliders stop interacting with each other in instances where one or both of the colliders have the "Trigger" checkbox selected.
The VRC_Trigger needs to be on the same GameObject as the collider you want to detect interaction with.
If neither of the colliders that you want to detect interaction between have "Trigger" checked on them, use OnExitCollider instead.
For more information about collision and trigger events, Unity has great documentation on when Collider(Collision) happens and when Trigger happens here
|Trigger Individuals||Should be selected if the trigger should be fired for every new object that enters the collider.|
Should be deselected if the trigger should only fire if there is no triggering object inside the collider.
|Layers||The layer(s) that should activate this trigger when they interact with the collider that the VRC_Trigger is on|
Updated 12 months ago