VRChat 2026.1.2
February 24 - Build 1800 - Live
Features
Discord Friends
If you’ve linked your Discord and VRChat accounts, you'll now be able to see your Discord friends in VRChat. You'll see all of them under the Social > All Friends tab.
Here's how it works:
- If a Discord friend has a linked VRChat account, you will be able to view their profile, send them a friend request and/or a Discord invite.
- If a Discord friend has no known linked VRChat account you will be able to send them a Discord Invite to join VRChat.
- Discord friends will have a Discord icon displayed on their user cell in the UI.
There is a new Allow Discord Friends setting under Comfort and Safety to opt out of the Discord friends features and prevent your VRChat account from being shown in other users' Discord friends list. You can also turn off Allow Discord Friends via the VRChat Home website.
If you've previously logged in with Discord, you will see a prompt on the Quick Menu letting you know about this feature, and give you the option to turn it off.
In addition, since we had to add some new permissions to our Discord login integration, you will be prompted to re-log in and accept these new permissions. It only takes a sec.
Changes & Fixes
- Easier Event Instance Linking: You can now link an event to your Group instance after you created it!
- In the future, our UI and discovery flows will prefer events that have a linked instance. So you should do it!! Link the instance!!!!!!!!!
- Repeating events will be enabled soon!
- This will be an option on the website. While not currently active, we anticipate it will be going live shortly.
- You can read more in the Dev Update from last week here.
- Added a "Random" option to your cosmetic inventory item categories.
- What kind of portal are we getting this time? No one knows! Chaos mode!
- The Shop now features a 3D preview of the thing you're looking to buy! (Portals, Items, and so on.)
- Fixed an issue with the "Show Mutual Connections" button in the Quick Menu Selected User page sometimes showing as active, yet remaining unclickable when users changed their Mutual Connections setting state.
- Fixed an issue where the Personal Mirror's Immersive Move distance adjustment was too slow.
- Improved initial startup speed (the black or white screen before the music starts).
- Fixed an issue that could cause VRChat to hang on a black screen instead of closing on some systems.
- Fixed issue where pickups with
AutoHoldset toYeswhich were deactivated through a script instead of dropped, would leave the user's hand in a 'held' state and block further interactions until the Drop action was triggered by the user.- Things got a little sticky. Wash your hands.
- Added a new Debug UI Page: Audio Sources!
- This will show all
AudioSourcecomponents in the current world, provided you have world debugging permissions. - It includes some pretty specific information about our Steam Audio near-field enhancements, as well as general information about playback, distance, conversion state, and perspective correction.
- This will show all
- For OSC Tracker fans:
- The "single message snap alignment" OSC Trackers feature previously only worked for rotation. It will now work for position as well.
- For OSC Trackers app makers: OSC Tracker data sent as a single pulse to
/tracking/trackers/head/positionwill allow snapping the OSC tracking space into alignment with the user's head position, just as a single pulse/tracking/trackers/head/rotationdata already aligned to the user's head rotation.
- Fixed a Camera Dolly bug where multi-stream cameras on animation paths with different durations weren't updating while waiting for other cameras.
- Fixed Camera Dolly multi-stream cameras not providing an alpha layer to Spout.
- Increased the resolution of the Face Mirror in desktop mode.
- It will scale with the displayed size, up to 2048x2048 pixels.
- When streaming via Spout, it will always be at max resolution.
- Clicking on a World or Group cell in the Marketplace World Stores or Group Stores section will now open to the corresponding World Store or Group Store section in the menu.
- Fixed the "Date Added" setting for World Favorites. It should now, as expected, sort worlds based on when they were added to the list.
- Fixed audio popping related to toggling avatar audio sources rapidly with animations or
VRC_AnimatorPlayAudio. - Fixed an issue that sometimes caused Palette colors not to be applied properly to the menu backgrounds.
- No more accidental Windows 98 menu theme!
- Added the
--error-worldcommand line parameter, for when you really want to experience issues. (it sends you to the error world) - Fixed an issue with "callout" text (the yellow bits that draw your attention to something!) sometimes being blurry.
- Fixed Sharing Pedestals failing to correctly load the thumbnail images of Events & Groups.
- The free-form description field in the reporting flow is now wrapped and scrollable for easy reading.
- Fixed internal exceptions thrown when destroying a PhysBone that is the parent of one or more VRChat Constraints.
- The Toon Standard shader and its Outline variant now set "RenderType" = "Opaque".
- Shader nerds rejoice.
- Improved stability of notifications (websocket connection).
- After many tribulations and unironically fixing 10-year-old code written by our CEO himself, we have managed to resolve one of the longest standing, unabashedly game-breaking bugs plaguing VRChat: The login screen is no longer off-center by
-0.007units to the left.- We deeply apologize for this oversight.
- Sticker & Emoji descriptions are now displayed in inventory details.
- PlayStation VR2 is now correctly detected as an OLED display.
- Fixed minor artifacting on the face mirror with some transparent shaders.
- Added a new clock. :spiral_calendar_pad:
- Shop UI adjustments.
- Localization updates.
- Live Now UI adjustments.
- Safety and security improvements.
Special Note for AMD GPU Users!
- Disabled 2 workarounds for broken AMD graphics drivers, as recent updates appear to have fixed these.
- Hardware video decoding is now enabled by default.
- The
--disable-amd-stutter-workaroundlaunch parameter has been changed to--enable-amd-stutter-workaround, and the default behavior is now to never use it. - You may notice minor performance improvements on AMD GPUs in VR.
- ⚠️ Update your AMD drivers to at least 25.10.2 if you encounter issues with video playback or stutter in VR*! If you're still having trouble (that you don't have on live), open a Canny with your driver version and specific GPU hardware please.
-
- if you use Virtual Desktop or other wireless VR software, newer drivers of the 26.x series may cause issues instead. Stick to
25.10.2. This is unrelated to this fix.
- if you use Virtual Desktop or other wireless VR software, newer drivers of the 26.x series may cause issues instead. Stick to
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Android Mobile
- Face Mirror now works more consistently when rotating device orientation.
- Updated some buttons to feel better. You know, more button-y.
- Updated labels for Google and Discord "sign in with" buttons.
- Localization updates.
Updated about 20 hours ago
