VRChat 2026.1.3 (OPEN BETA)

March 17 - Build 1814 - Open Beta

Features

Avatar Accessories!

Avatar Accessories are... exactly what they sound like! They’re accessories that you can put on your avatar: think a hat, or sunglasses, a halo, a tail, or… well, you get the idea. There’s a lot you could do with a system like this!

But let’s just cut to it: yes, you can put cat ears on any avatar. Or Googly Eyes.

No, seriously – any avatar. If you can use the avatar, you can throw Accessories on it.

Want to know more? Check out the Developer Update video below!

There are a few test Accessories in the Open Beta! Test them out. Obviously, we'll have a lot more things in the (real) launch... but uh, play with some eyes. and a sphere. and a cube.

https://youtu.be/Clk2OhiWphg

Loading Screen!

That's right -- you can now change your loading screen! You do this via your Inventory, where you can equip whatever Loading Screen you'd like.

In the Open Beta, you'll have to be a VRC+ Subscriber to see this. Why? See below!

VRC+ Exclusive Inventory Test

We have a test for "Exclusive" Items (and other fun oddities) in this Open Beta. You'll see these listings first in all of the respective categories (Emoji, Stickers, Items, Cosmetics, etc).

You'll also (if you have VRC+) have access to the aformentioned loading screen + an exclusive Reference Cube.

As a note, both of these things will disappear after the Open Beta ends. They're just for testing!

Impostor Updates!

We've given Imposters some new polish!

First: for any Impostors generated up until this point:

  • On PC, they'll now use Bicubic filtering on the alpha channel to prvent 'blocky' outlines.
  • The also now do a much better job of avoiding sampling neighboring pieces while rendering.
    • This is why you'd see floating lines of pixels sometimes.

On Impostors generated after this beta goes live:

  • We've done some magic on the backend to preserve 2.5-4x of the depth precision, as well as more evenly preserving it for a total of 5.5-8.8x the precision!
  • We solved a bug where depth captures had ~8cm of wiggle room added to the capture that wasn't accounted for in the end reproduction.
    • This was why some Impostors can look 'squished' relative to the overall mesh.
  • Use a more conservative downscaling to avoid harsh pixelization.
  • Now, we ensure all tris have their long side facing away from the center of the quad, making pieces smoother and less zig-zaggy.
  • We've updated our texture compression to be more perceptually-based to improve color quality.
  • Finally, we've improved edge-extension to be more precise, meaning you should rarely see a piece that appears to stretch backwards a distance.

Changes & Fixes

  • Slightly changed mirror render timing. You shouldn't notice this one, but let us know if you encounter any issues with mirrors.
    • They now render in Camera.onPreCull instead of OnWillRenderObject.
  • Shop UI Changes!
    • Added a new navigation sidebar to the VRChat Exclusive Shop tab.
    • Updated the banner layout on the same tab.
    • The Quick Menu "Shop" Button will now show a "New" indicator when the Shop is updated.
  • The Camera's Move Speed slider has been tweaked so slower speeds are easier to control.
    • Likewise, the slider value should show one decimal instead of a rounded integer value.
  • Discord friends now has its own section / tab on the Main Menu Social tab when the feature is enabled to make it easier to find.
  • Improved Discord rich presence display.
    • It should now (correctly) display the instance size.
  • Emojis categories in Boops and Wings don't suffer from duplicate emojis appearing anymore.
  • The "Net Objects" debug page now displays incoming and outgoing data rates separately.
  • Refactored logic for hiding on-screen Canvases (world HUDs, etc.) when a VRChat menu is open.
    • Improved performance in worlds with many screen-space canvases.
    • Fixed an issue that caused canvases rendering to world cameras to be affected incorrectly.
    • Fixed some timing issues that could cause flickering canvases or some HUDs not being reenabled correctly.
  • We've removed the Download Prioritization options.
    • From what we could gather, the vast majority of people never touched these settings, and those that did would just turn on "prioritize friends" and leave everything else alone.
    • In the interest of decluttering our options menus, we've set it up just that way!
  • Fixed avatars sometimes still displaying real time lights while hidden by distance.
  • Fixed an issue that caused some world lights to affect 3D object previews in the Main Menu.
  • Fixed minor issue where transparent shaders could look different in the Face Mirror vs the Personal Mirror.
  • Fixed a regression causing avatar and item loading bars to be shown incorrectly when loading many at once.
  • Fixed a minor text-collision issue on the Main Menu Avatar Details Download Size text field.
  • The "Net Objects" debug page now displays incoming and outgoing data rates separately.
  • Fixed the Recently Used Avatars tab not sorting avatars according to whatever setting the user has selected.
  • Shop listings will now show Publisher information if relevant, just like Avatars and Items.
  • Inventory tooltip fixes.
  • Improved responsiveness of scrolling menu content.
  • Slight Quick Menu Performance improvements.
  • Safety and security improvements.

Known Issues

  • Quest 2 reaches the out of memory state very quickly.
  • Thumbnails sometimes fail to generate after editing an existing Look.
  • Quick Menu can have overlapping UI when selecting users.
  • Exclusive Items that are being held do not appear to be held to late joiners on Quest.
    • You're holding them all to yourself.
  • Claim button does not immediately change to 'View' in the Accessory store after claiming an Accessory.
  • Applying the Look of an avatar that is not supported on your platform results in negative downstream effects.
    • OMINOUS.
  • Exclusive Item spawn state can become desynced between different menus.
  • New Accessories shelf images are taller than others.

March 20, build 1815

Fixes & Changes

  • Fixed a bug that caused pages in the Quick Menu to overlap each other, usually while selecting objects or users in the world.
  • Fixed a bug that prevented Groups from loading correctly in the Quick Menu's report flow.
  • Fixed an issue that could lead to softlocks (getting stuck on a black screen) or failed world joins after using Accessories.
  • Overall stability improvements to VRC+ exclusive items.
    • Clicking on a spawned item should now always show the correct owner.
    • You should no longer be incorrectly prevented from spawning a VRC+ exclusive item when others have also spawned it.
  • Several fixes to mirrors.
    • Fixed mirror components set to "Disabled" state not actually stopping to render, causing performance drops.
    • Similarly, fixed mirror components viewed from behind not stopping to render.
    • Fix cutout mirrors in some worlds turning cyan while using the Look Editor.
    • Ensured the mirror and camera shader globals are consistent with Live again.
  • Nameplate height is now affected by worn Accessories.
  • Fixed avatar preview disappearing after saving a look on the "Accessories" page.
  • Fixed elements on the Accessories overview page no longer being selectable after opening the "Info" page for one of them.
  • Disabled LOD groups for Accessories while they're being viewed in menus.
  • The Look Editor now asks for confirmation when canceling to prevent accidentally discarding changes.
  • On Android/iOS, low memory mode now prevents you from being able to use the Look Editor to avoid crashes.
  • Several fixes to Look Thumbnails (the tall avatar previews shown in the "Looks" tab).
    • Fixed z-fighting on some avatar Look thumbnails.
    • Avatars in look thumbnails should now always face forward.
    • Improved reliability of avatar thumbnail generation in large very worlds (floating point precision issues).
    • Fixed "Image Loading" placeholder text of thumbnails being cut off.
    • Fixed Streamer Mode hiding Accessories and Looks. This was not intended.
    • Improved reliability of Accessory attachment in the Accessories tab of the Avatars Main Menu page.
    • Fixed some cases where thumbnails for new Looks would generate empty.
    • Fixed some transparent shaders not showing up in Look thumbnails.
  • Fixed loading screen UI being affected by the previous world's light probes.
  • Loading screen cubemap edges now connect seamlessly on SteamVR.
  • Fixed loading screen preview audio being inconsistent with volume while traveling.
  • Fixed an issue where Loading Screen products would appear labelled as "Loadingscreen".
  • Updated the icon used to represent Accessories in the UI.
  • Wings Emoji Filters menu is scrollable again.
  • Fixed Accessories shop page breaking when selecting a product too quickly.
    • Slow down, you're breaking the car shop!
  • In the Accessories store, the "Claim" button will now immediately switch to a "View" button after an Accessory is claimed.
  • Several more minor UI and tooltip fixes around the Shop.
  • Safety and Security improvements.

March 24, build 1816

Alright, buckle up, important note on this one! Build 1816 is now available in open beta.

We had originally intended Accessories to ship with 2026.1.3, but we're not so sure it's ready for prime time yet. We don't want to rush something that isn't ready... but we also don't want to hold back all of the other features that are in this beta.

So we've decided to split it out into a separate beta for now.

Accessories will stay in a special beta until at least the next update cycle, while the rest of the Cool Stuff in the 2026.1.3 beta will continue on as normal.

⚠️ If you stay on the open-beta branch, you will no longer see Accessories. ⚠️

...but they are not going far: If you want to keep testing, you can opt-in to the public Steam beta branch accessories! Your existing looks will remain safely stored on our servers regardless.

The 3p-beta branch will stay available as well, without Accessories.

Feedback for Accessories and anything else in 2026.1.3 should still go to our normal open-beta feedback board.

Changes & Fixes

  • Loading screens once again use the UI volume instead of world volume.
  • Fixed an issue where the handheld camera remained visible on the loading screen if you picked it up immediately before traveling.
  • Fixed several issues that could cause menu pages to get stuck or overlay incorrectly.
  • Fixed Main Menu search breaking if you hit the "Back" button at inconvenient times.
  • The Quick Menu no longer breaks when Udon is rendering a camera in (Post)LateUpdate.
  • Fixed avatar bundles displaying images from a previously viewed listing.
  • Fixed a bug that prevented certain emojis from loading correctly.
  • Small optimization to avatar loading and mirror performance, especially with high animator parameter counts.
  • The built-in avatar download prioritization no longer prioritizes friends over nearby users.
    • We do hear your feedback on this! We don't want to take something away that you found useful.
    • To be clear: The prioritization feature itself is here to stay... we're just removing it from the menu.
    • We want it to be as useful as possible, and going by your comments, most people seem to think it makes more sense to not prioritize friends over avatars close by.
    • So we'll make it do that.
    • What we aren't going to do is add back the setting. While we don't mind tweaking it, these options are adjusted by a vanishingly small percentage of our users. In short, they tend to just add bloat, engineering cruft, and make the experience worse for new users.

Accessories Fixes

  • Parent constraints and Unity cloth components on avatars now behave correctly when zooming in and out in the Look editor.
  • Added a help button to the Look editor linking to an article about bone reparenting.
  • The Look editor now defaults to Human bones when reparenting on a humanoid avatar.
  • Improved calculations for the reparenting skeleton, specifically around humanoid bones.
  • Some keybinding fixes in the Look editor:
    • Undo/Redo keys (Ctrl-Z, Ctrl-Y) now accommodate for non-QWERTY keyboards.
    • A / D keys are now used for rotation.
    • Position/Rotation/Scale gizmo hotkeys have been changed to E/R/F respectively.
  • The Avatar Look editor now stays inside the visual bounds of the Main Menu when animating in.
  • Fixed an issue that allowed you to wear looks that weren't available on your current platform.
  • Fixed some issues that could leave the UI showing you wearing a look you were not.

Known Issues

  • The bottom corners of the Look editor are not rounded.
    • Dangit.

March 26, Build 1817

Changes & Fixes

  • Fixed and further cleaned up code behind avatar download prioritization.
  • Discord friend states will now properly be cleared when logging out and switching accounts.
  • Fixed issue on Quest/Android where certain UI elements could be obscured by 3D objects in the scene, including your own avatar.
  • Fixed a bug that caused world audio sources to briefly play while the scene is still being loaded.
  • Fixed Lights affecting the UiMenu layer in worlds not working.
  • Fixed external instance opening (e.g. from the VRChat website) failing under some rare circumstances.
  • Minor performance optimizations for world portals.

Accessories

  • The Look editor menu no longer changes tabs when using undo/redo.
  • If you try to exit the Look editor with unsaved changes, clicking the X on the confirmation prompt now returns you to the editor instead of closing it and discarding all your changes.
  • Fixed several UI elements related to accessories not following custom UI themes.