VRChat 2026.4.2 (OPEN BETA)

Flare is driving, please be patient

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There, a note from my cat. Thanks Bella Bean.

The Open Beta for 2026.4.2, build 1948, is here!

Feedback on https://feedback.vrchat.com/open-beta, as always.

We've been cooking:

Features

Live Now Overhaul

Live Now has been revamped! You can now see where people are hanging out right now, in any world. Pick out a place to go based on what’s happening there.

  • Find what you’re in the mood for. Live instances are grouped into themed shelves such as Meet new people, Join a game, and more!
  • See who’s there before you go. Each instance shows how full it is, its language, and a quick preview of profile photos of green / blue status users inside.
  • See where your friends are and join them.
  • Join on your group’s activities and events.
  • See all on any shelf shows even more instances matching the theme.
  • Get a quick glance of how much is going on tonight with the ticker up top

We’ve refreshed how to create instances, with some extra bits.

  • Everyone can name instances now! No VRC+ needed.
  • What’s it about? Add a description so others know what’s happening
  • What language? Show others’ what language you’ll be speaking
  • Categories: Hangout, Music & Shows, Games, Roleplay, Avatars, Explore, Watch Party, and Other
  • Vibes: Pick up to 3 vibes to show the mood of your instance
  • Remember your settings so your next instance starts the same way, or reset if you want to go back to the defaults.

Public Instance Ownership

We're introducing Public Instance Ownership! This means that the user who creates a Public instance is now considered the "instance owner."

Instance owners are allowed to moderate other users, change content settings, and close the instance. When the instance owner leaves the Public instance, moderation abilities DO NOT transfer to another user.

This brings Public instances more in-line with our other non-group-type instances, where the user who creates the instance is considered the owner and therefore has more instance control.

The UI changes for public instance ownership will start to roll out with this open beta, but the new back-end rules will go into effect immediately! That means open-beta users that create public instances will still be able to moderate live users (but not vice-versa) until this version graduates to live.

Finally, it should be noted that world authors traditionally were given moderation privileges in instances of their own worlds - this hasn't changed!

Updated Here Menu

The Quick Menu's "Here" page has a new look!

In this new "Here" menu design, the core functionality of the page should still be fairly familiar, but we've given more space above the fold for user list visibility. This should make it easier to see who's in your instance, make new friends and moderate users if the need arises.

We've also created a new data page for instance details and content settings. Simply click the "More Info..." box and you'll find more data about the instance you're in. You'll also find the content controls tucked away here (no more accidentally nuking every print or prop in the instance while looking for access to those features!)

Back on the primary Quick Menu "Here" page, you can also choose the default user list breakdown (You, Friends, Other Users, Blocked users, etc) or you can now toggle-on a consecutive alphabetical ordering mode. Handy for quickly finding any user just by their name!

A small 5% user holdout group will temporarily still receive the old Quick Menu Here page. We're keeping a small amount of users on the old version in order to act as a baseline cohort to ensure our new design meets (or preferably, exceeds) the expectations of our previous design.

Finally, pardon our dust! We're slowly transitioning portions of our UI over to our new design language. Support for custom UI color palettes is coming in hot with this last release, so there may be an interim period where the QM Here menu doesn't yet support custom colors.

Color Palettes Update

There's a new default UI palette, and you may notice that we've been rolling this out with new features. Login, the new Mod Center, and the Desktop HUD are the first pieces of a new visual style we’re rolling out across the UI.

We've been working towards a design branding update, which means we’re releasing the new look feature by feature. You get improvements sooner, and we get to hear what you think while there’s still time to act on it.
We're making this move to better unify UI Colors again, but it will take some time!

All users can now choose between the new default palette or the "Legacy" Teal palette, if you prefer the old UI colors.

Finally, some of out recent UIs have been updated to reflect Custom Palette choices as well.

World Upvotes
This Open Beta adds Like and Dislike buttons to worlds. We’re working on getting better at recommending worlds you’ll enjoy, and this is a step toward that.

If you find a world you enjoy, give it a Like. If a world isn’t really your thing, that’s okay. Give it a Dislike. Your recommendations won’t change right away, but what you share now will help us suggest worlds that suit you better in the future.

Your Dislikes are not public. They’re only used to help us get a better sense of what you like. Creators put a lot of care into their worlds, and we want these buttons to help you find worlds you love, rather than being used as a means to unfairly disparage someone’s work.

This is very much a work-in-progress, and we’d really like your help shaping it. Give it a try and let us know how it feels.

Analog Arm

Desktop users will now be able to drag middle mouse to control one or both of their avatar's arms. Use your mouse to dance like no one's watching or put your arms in the air like you just don't care. Or just wave, sure, whatever works.

We're rolling this one out as an experiment first, so some users may need to wait awhile to see the feature appear. If you see the new option on your HUD, give it a try!

Changes and Fixes

  • Improved some UI and mouse behavior while in third-person mode.
    • The desktop reticle now hides while in third-person mode, if it is enabled.
    • While zoomed out in third-person mode, holding down Tab now frees the mouse cursor.
    • Tapping Tab retains the existing behavior of unlocking the camera from the back of the player's head.
  • Fixed a bug that could cause audio from previewed items in the Shop to continue playing after closing the preview.
  • Fixed a bug that caused desync issues for remote avatars with very intricate animator setups, when they are using Face Tracking.
  • Fixed visual selection issues on the Quick Menu's Link Event popup.
  • Fixed an issue where, after completing a purchase, the "View in Cosmetics" button wouldn't appear for Loading Screens.
  • Added more tooltips to Profile elements.
  • Fixed an issue causing PhysBone visualizations in the client to mismatch in some cases.
  • Added clearer error messages when VRC+ gift drops are not fully completed.
  • Fixed a bug that would sometimes result in stickers being displayed as an animated sheet when reporting them.
  • Multiple localization splits, fixes and missing localized elements.
  • Made a small adjustment to simulation delay that may yield a reduction in delay in the average case.
  • Gallery images attached to invites/invite requests are now reused properly (instead of reuploading).
  • The Safety Center now displays the content affected by a sanction.

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