VRChat 2026.2.1
April 28 - Build 1835 - Live
Accessories
They're here!
Avatar Accessories are exactly what they sound like! They’re accessories that you can put on your avatar: think a hat, or sunglasses, a halo, a tail, or… well, you get the idea.
They are performant little additions you can toss on your avatar… and they stay there! That means that they’re not quite like Items, where they despawn after you leave a world. No, with Accessories, these are always on your avatar. It’s basically like opening up Unity and adding something to it, except… right from your VRChat client.
With this release, you’ll be gaining access to our first few Accessory collections. We’ll be releasing these alongside Shop updates, although we intend to also have a lot of evergreen options that aren’t limited in the Shop, too.
Third-Person View
Over the past few months we've been experimenting with adding an optional third person view for Desktop users. The feature is now live, as a VRC+ Early Access feature!
Early Access is expected to last until the end of June, at which point this feature will be enabled for everyone.
You can find options for this feature in the Graphics Settings in the Main Menu. There are key binds to control it as well: F5 to toggle, TAB to freely rotate, and scrollwheel to adjust distance.
Loading Screen Updates
The loading screen has changed! Wait, what -- didn't we just do this?
Well, sort of. In the last release, we changed the ability to customize the background itself. In this release, however, we're tweaking how the "box" UI looks.
You'll see soon enough. 👀
Avatar Performance Gating in Group Instances
We have added the ability for Groups to add minimum avatar performance levels to their instances.
How does this work? We have a very long post about it in our Dev Update! You can read that here.
Changes & Fixes
- We've changed how the chatbox timeout behavior works.
- The flat timeout has been removed and replaced with a "leaky bucket" rate limiter. You are now allowed to send 5 messages within 5 seconds before having to wait to send your next message.
- Auto sent messages will no longer contribute to rate limiting, only manually sending a message will have limits.
- Improved the chatbox typing indicator.
- The typing indicator should now show and hide more reliably, not get stuck, and work when backspacing.
- VRCat's Variety Box world category is no longer forced to always take the top spot in the world category list.
- It is now possible for other world categories to choose a higher priority and take that first spot over.
- This change does not inherently rearrange anything, as VRCat's Variety box still has the highest priority, but it is now possible for us to change that in the future.
- Removed the automatic group join notification some users could receive if they spent enough time in a group instance.
- We also removed the setting related to toggling off automatic group join notification as it's no longer in the game.
- We've removed the progress bar from the Explore Groups page that encouraged some users to join at least 15 groups.
- For those that participated, we hope you found a cool group or two!
- The per-user volume adjustment can now be set up to 300% and will snap to exactly 100% for easier resetting.
- Tweaked the Item section of the Quick Menu:
- Removed Visibility toggle for your own Items.
- Removed View User Profile button for your own Items.
- Changed "Remove" button to "Put Away" for your own Items.
- Added a "Customize" button for your own Items.
- Fixed a bug that would prevent some moderation and badge-related notifications from being cleared using the "Clear All" button.
- Fixed an issue where bundles in the Shop would not show as fully "owned" if the Items/avatars within had been obtained independently (i.e., from individual listings or gifts).
- Fixed a bug with the Camera Lens sometimes appearing, uh, huge.
- Fixed a bug with the scroll bar in some menus going too far down after hitting the back button.
- Too far... into the jungle.
- 160 bpm amen break begins
- Fixed a bug preventing first-party store products from being able to be gifted to non-friends.
- Added an OSC endpoint for Avatar Scaling. This enables larger scales than the default UI allows.
- For more information, see please see our new documentation regarding this new OSC endpoint.
- VRCRaycast components are now stripped from other users' avatars when Poor or Very Poor avatars are locally blocked and the count of raycast components is above their respective performance thresholds.
- Fixed an issue that could cause animator parameters set by VRCRaycast to be incorrect in worlds with no realtime lights when those raycasts are moved by the avatar's animator.
- VRCRaycasts from the avatar's head now apply before the head is hidden from the first-person perspective of the person using it, not after. This makes them consistent with how they behave when that avatar is used by someone else.
- Fixed users without any VRC+ exclusive emoji not being able to spawn default emoji.
- Remote portals (from other users) will show as their default skins when in low memory mode, instead of not at all.
- Fixed black fade on quit when certain Warp Effects were selected.
- Sliders on the handheld camera now have consistent decimal formatting.
- Fixed an issue that could lead to players becoming invisible on mobile platforms.
- Spelling fix on the "VRC+ Exclusives" banner in the VRC+ menu.
- Minor performance optimizations for network IK.
- Network optimization: Unreliable network data (e.g. VRC Object Sync or Udon Behaviors set to Continuous mode) will now be dropped client-side if the outgoing queue gets too large. The latest state will still always be transmitted, so there should be no desyncs, but under extreme network load in-between data may be dropped in favor of maintaining local FPS and RAM footprints.
- There should be no direct user- or creator-facing impact except improved performance in some scenarios (our servers were always dropping some of these anyway), but please do let us know if this causes issues in any of your uploaded or favorite worlds!
- Group instance defaults no longer reset between VRChat updates.
- They will reset one more time, then it'll save going forward.
- Fixed certain dialogs, like the Quest's popup for denying microphone permission, disappearing instantly.
- Fixed the "In Use" animation in the Emoji wing menu appearing on the wrong emoji after scrolling.
- Fixed a bug where "Link Event" was showing for Group Instances you couldn't actually link events to.
- Inventory UI updates.
- Lots of small code refactors and minor performance optimizations in this one. More than usual, so we thought we'd mention it!
- Animated Sticker thumbnails should no longer be blurry.
- Fixed Animated Stickers showing up all janky in the Shop.
Known Issues
- If someone in your instance scales beyond, uh, reasonable limits, everyone will receive a message.
- This is not intentional.
- It is kinda funny, though.
- "your did it!" but in scale form!
Android Mobile
- Discord Friends are now available on the Android app to users who have linked their Discord account!
- Users can opt-out of Discord Friends in the Settings menu.
- There is a new tab in the Social page:
- Friends who play VRChat can be easily added as a VRChat friend.
- Friends who don't play VRChat can be invited to download VRChat and create an account.
- Fixed an edge case crash when viewing a user's favorite world lists.
- Fixed a crash that would sometimes occur when tapping a push notification to open the app.
- Fixed a crash that would occasionally occur when the user opens up the Emoji Picker when booping someone.
- Fixed a crash that would occur when getting subscription eligibility for a user that wasn't logged in.
- Fixed a bug that caused some users to get stuck in Focus view.
- Fixed some visual issues in the light theme.
Updated about 2 hours ago
