VRChat 2026.3.2 (OPEN BETA)
August 18 - Build 1896 - Open Beta
Changes & Fixes
- With Accessories, you can now enter the editor and try out every customization option before purchasing.
- Additionally, if you purchase an Accessory after doing this, it will be automatically added to a Look for you.
- Improvements to Accessory Bundles.
- The Main Menu Avatars tab will now show a "new" banner when you have received or purchased new Accessories.
- The Accessories sidebar will now show you how many new Accessories you have.
- Individually owned Accessories will now show a "new" icon.
- The "Bundles & Packs" inventory menu sidebar tab will now show how many new bundles are available to claim.
- When claiming a bundle that contains avatar accessories, you will now have the option to go directly to your accessories collection.
- Listings in the Accessories store containing more than one product will now show a product count above the "Purchase" button.
- Accessories can now be scaled even smaller.
- Closing the menu while using the Look Editor now remembers your session. When returning to the Avatar page, you will be prompted with a prompt to resume or discard those changes.
- Fixed a case where copying an Accessory in a Look wouldn't apply changes made to that Accessory when creating a new copy.
- Accessory Bone Improvements
- The looks editor now contains a dropdown for selecting bones, in addition to selecting bones in the scene.
- The visibility filters are now "Human," "Rig," and "Extra." Human are all standard human bones. Rig contains any non-humanoid bones that descend from the human rig. Extra are any bones outside of humanoid rig entirely.
- Throw your Camera to close it.
- No, seriously.
- We've added the ability to throw your Camera viewfinder to put it away.
- You can turn this off via the "Behavior" tab. If you're not a fan of fun.
- No, seriously.
- The Action Menu will now use your UI theme's colors.
- We have the technology.
- The Action Menu has received a handful of additional improvements:
- The buttons under the "Tools" section now have long-press actions indicated by a tooltip.
- Removed redundant “Close” button from “Options”.
- Removed “Manage” submenu for emoji, and replaced it with “Open Inventory”, since it only contained that one option.
- Moved “Face Mirror” to the top Options menu instead of as a sub-menu of the “Personal Mirror” tab.
- Reorganized “Personal Mirror” sub-menu slightly.
- Both mirror menus now have all options available even if their respective mirror is not open.
- Removed “Calibration Mirror” setting from the Action Menu. (It still exists in the Main Menu's Settings).
- Changed it to enabled it by default as well.
- Fun fact: 42.1% of all FBT users have it on already, which is incredibly high for a setting that defaults off.
- The Action Menu page now only resets on avatar switch if you're actually inside the "Expressions" submenu.
- The “Personal Mirror” section in the Action Menu now has preset support.
- Long-press on a slot to save all current personal mirror options such as Transparency, Masking, Movement Mode, etc.
- Short-press to load a preset.
- Fixed an issue that could cause contacts in worlds to get the wrong contact point when colliding with a sphere shaped contact sender that has an offset.
- When using the Camera Dolly's multi-stream feature, the following properties are now animated for the additional stream cameras:
- Zoom
- Focal distance & Aperture
- Greenscreen color
- Exposure
- LookAtMe offsets
- Fixed an issue where badge titles were not displaying in tooltips on profiles.
- Fixed a bug that could cause the "NEW" label on the Quick Menu's Shop button to be unclearable, under some circumstances.
- Fixed an issue where humanoid avatars without any eye bones could have head contacts generated at the wrong position and size while height-scaled above or below their defaults.
- we stopped heads from tickling your feet
- Made VRChat Credit pack text more legible.
- Made Do Not Disturb status description clearer on the Status page.
- You should no longer see other user's humanoid avatars briefly T-posing as they load in for the first time after joining an instance.
- this is a fix, but if you think it's a regression, im sorry that happened
- The user camera now displays the entire area that gets captured when you take a picture. Previously, it was cutting off a few pixels short at the edges.
- Optimized debug UI on some pages.
- Reduced tab button size in the debug UI to fit more on screen.
- Items in the store that you already own are now marked with "Owned" text.
- lmao owned
- Items in the store that you claimed (via some magic and/or bundle, gift, so on) are now marked "Claimed."
- not as fun as owned :(((
- Added a "New" tag for Profile Decorations you have access to but have not viewed.
- Fixed the text wrapping behavior in the User Profile, specifically the User Info section (the line under your name).
- Fixed a bug that would cause some Profile Decorations to look incorrect in the Shop preview.
- Added a callout to elements of the profile you haven't edited yet.
- Fixed an issues that would sometimes cause badges to be cut off in the User Profile.
- Fixed an issue that caused the "View All" button on the Profile menu's Badges panel to sometimes not open the correct user's badges.
- Internal changes to how Items are networked.
- If you notice anything off, let us know!
- Udon: Corrected a case where a DataToken storing an
intcould not be converted into along. - Safety and security improvements.
Unity 6
- Fixed incorrect ellipsis behavior on some UI/HUD elements.
- Fixed TextMeshPro elements sometimes picking glyphs from a random font asset.
- For fun. You know. A little spice.
- Fixed a crash on systems without AVX2 support.
- Fixed a bug affecting LOD loading in worlds using WindZones.
Known Issues
- The speed of the camera when throwing it is currently tied to your avatar scale.
- This is a bug, but it is also very funny.
- Please say an appropriate catchphrase while doing this, tied to the speed of the camera.
- Sometimes saving an accessory look may not work.
Updated about 1 hour ago
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