VRChat 2026.3.2

September 1 - Build 1891 - Live

Changes & Fixes

  • With Accessories, you can now enter the editor and try out every customization option before purchasing.
    • Additionally, if you purchase an Accessory after doing this, it will be automatically added to a Look for you.
  • Improvements to Accessory Bundles.
    • The Main Menu Avatars tab will now show a "new" banner when you have received or purchased new Accessories.
    • The Accessories sidebar will now show you how many new Accessories you have.
    • Individually owned Accessories will now show a "new" icon.
    • The "Bundles & Packs" inventory menu sidebar tab will now show how many new bundles are available to claim.
    • When claiming a bundle that contains avatar accessories, you will now have the option to go directly to your accessories collection.
  • Listings in the Accessories store containing more than one product will now show a product count above the "Purchase" button.
  • Accessories can now be scaled even smaller.
  • Closing the menu while using the Look Editor now remembers your session. When returning to the Avatar page, you will be prompted with a prompt to resume or discard those changes.
  • Fixed a case where copying an Accessory in a Look wouldn't apply changes made to that Accessory when creating a new copy.
  • Accessory Bone Improvements
    • The looks editor now contains a dropdown for selecting bones, in addition to selecting bones in the scene.
    • The visibility filters are now "Human," "Rig," and "Extra." Human are all standard human bones. Rig contains any non-humanoid bones that descend from the human rig. Extra are any bones outside of humanoid rig entirely.
  • Throw your Camera to close it.
    • No, seriously.
      • We've added the ability to throw your Camera viewfinder to put it away.
      • You can turn this off via the "Behavior" tab. If you're not a fan of fun.
  • The Action Menu will now use your UI theme's colors.
    • We have the technology.
  • The Action Menu has received a handful of additional improvements:
    • The "Reset Avatar" button now requires a long-press, i.e. you need to hold it down.
      • This was suggested on Canny as a solution to avoid accidental resets!
    • The "back" button in the Action Menu can now be long-pressed to go all the way back to the root if you are more than one sub-menu in.
    • The buttons under the "Tools" section now have long-press actions indicated by a tooltip.
    • Removed redundant “Close” button from “Options”.
    • Removed “Manage” submenu for emoji, and replaced it with “Open Inventory”, since it only contained that one option.
    • Moved “Face Mirror” to the top Options menu instead of as a sub-menu of the “Personal Mirror” tab.
    • Reorganized “Personal Mirror” sub-menu slightly.
    • Both mirror menus now have all options available even if their respective mirror is not open.
    • Removed “Calibration Mirror” setting from the Action Menu. (It still exists in the Main Menu's Settings).
      • Changed it to enabled it by default as well.
      • Fun fact: 42.1% of all FBT users have it on already, which is incredibly high for a setting that defaults off.
    • The Action Menu page now only resets on avatar switch if you're actually inside the "Expressions" submenu.
    • The “Personal Mirror” section in the Action Menu now has preset support.
      • Long-press on a slot to save all current personal mirror options such as Transparency, Masking, Movement Mode, etc.
      • Short-press to load a preset.
  • Fixed an issue that could cause contacts in worlds to get the wrong contact point when colliding with a sphere shaped contact sender that has an offset.
  • When using the Camera Dolly's multi-stream feature, the following properties are now animated for the additional stream cameras:
    • Zoom
    • Focal distance & Aperture
    • Greenscreen color
    • Exposure
    • LookAtMe offsets
  • Fixed an issue where badge titles were not displaying in tooltips on profiles.
  • Fixed a bug that could cause the "NEW" label on the Quick Menu's Shop button to be unclearable, under some circumstances.
  • Fixed an issue where humanoid avatars without any eye bones could have head contacts generated at the wrong position and size while height-scaled above or below their defaults.
    • we stopped heads from tickling your feet
  • Made VRChat Credit pack text more legible.
  • Made Do Not Disturb status description clearer on the Status page.
  • You should no longer see other user's humanoid avatars briefly T-posing as they load in for the first time after joining an instance.
    • this is a fix, but if you think it's a regression, im sorry that happened
  • The user camera now displays the entire area that gets captured when you take a picture. Previously, it was cutting off a few pixels short at the edges.
  • Optimized debug UI on some pages.
  • Reduced tab button size in the debug UI to fit more on screen.
  • Items in the store that you already own are now marked with "Owned" text.
    • lmao owned
  • Items in the store that you claimed (via some magic and/or bundle, gift, so on) are now marked "Claimed."
    • not as fun as owned :(((
  • Added a "New" tag for Profile Decorations you have access to but have not viewed.
  • Fixed the text wrapping behavior in the User Profile, specifically the User Info section (the line under your name).
  • Fixed a bug that would cause some Profile Decorations to look incorrect in the Shop preview.
  • Added a callout to elements of the profile you haven't edited yet.
  • Fixed an issues that would sometimes cause badges to be cut off in the User Profile.
  • Fixed an issue that caused the "View All" button on the Profile menu's Badges panel to sometimes not open the correct user's badges.
  • AVPro for video players was updated to version 3.4.1.
  • Loading Screens now scale better and should look more uniform. However, for the first day or so, they might look wonky as we progressively update them.
  • Fixed a bug that could cause VRChat to hang when launching multiple copies of it at once, such as when testing a world from the SDK.
  • Fixed an issue where the avatar pedestal in menus could become invisible after purchasing an accessory or aborting edits to a look.
  • Fixed various issues with profile effect previews in the shop.
  • Updated text references in menus from "User Icon" to "Profile Icon".
  • The following SteamVR tracker names are now automatically ignored for FBT calibration: HANDL, HANDR, VRLINKQ_Hand_Left, VRLINKQ_Hand_Right.
    • This should prevent commonly used hand-tracking software from interfering with full-body calibration.
    • If this causes any issues for you, please let us know!
  • "Steady Cam" mode now re-engages automatically if it was disabled by taking out your Stream Camera.
  • Fixed an issue that caused the author cell to appear empty when viewing the details of a local test avatar.
  • Fixed an issue that could cause the author or avatar name in the profile's avatar panel to be incorrectly truncated when certain characters were used.
  • Fixed your avatar not always reloading to show changes to worn accessories when creating and applying a new look via the Accessories tab in the main menu.
  • Fixed an issue in the Look editor where sliders could affect unrelated values.
  • Fixed an issue where the content cache would sometimes not be cleared after pressing Clear Content Cache and then restarting VRChat.
  • Fixed issue where recent transactions in the Wallet menu were not shown until changing the "date range" filter.
  • PhysBones now reset animator parameters and Udon state when becoming disabled if "Reset When Disabled" is set.
  • Fixed certain previews in the accessories store appearing incorrectly rotated.
  • Fixed a bug that prevented using the "Customize" button when viewing the details of an avatar accessory from the Exclusive shop page.
  • Several improvements to the loading speed of the Profile page.
  • Changed "View All" buttons on the profile page to gray so that they are always visible, regardless of theme colors.
  • Fixed some avatars jittering when teleported repeatedly by the world over a long distance when that teleport is treated like normal player movement.
    • More technically: calling TeleportTo() over a long distance with lerpOnRemote set to true no longer triggers animator and IK resets.
    • This issue affected some custom movement scripts such as OpenFlight.
  • Fixed an issue that incorrectly caused the Main Menu Profile to be opened when clicking the mutuals text in the Quick Menu.
  • Fixed an issue where platforms that couldn't purchase credits still showed UI to do so.
  • Fixed a bug that could cause nameplates to get stuck below 100% opacity.
  • Replaced the search/filter icon in the Avatar Marketplace to make it easier to find. 🔎
  • Fixed a bug that caused chatbox typing indicators to show when they should not.
  • Fixed an issue that could cause your user icon to reset to your avatar image after some time had passed.
    • This was fixed server-side. We're just mentioning it for completeness sake.
  • Fixed a softlock when Connecting to an instance fails.
  • Internal changes to how Items are networked.
    • If you notice anything off, let us know!
  • Udon: Corrected a case where a DataToken storing an int could not be converted into a long.
  • Safety and security improvements.

Android

  • Removed an unused icon from instance cards on world pages.
  • Localization updates.

iOS

  • Fixed shield icon for age verified users not showing correctly on notification user cards.
  • Updated the look and feel of instance cards on world pages.

Did this page help you?