VRChat 2026.2.3

June 22 - Build 1864 - Live

Features

Third-Person Mode on Desktop is Now Free... for Everyone!

We rolled this out as a VRC+ Early Access feature a few months ago. We said at the time that we'd be moving it out to everyone at the end of June... and we are! A little ahead of schedule, actually.

As a reminder: F5 activates the feature, TAB allows free rotation, and scrollwheel controls view distance. There are more options in the Graphics Settings page in the Main Menu.

New Customizable UI Background Option: Gradient

Ever wanted to give your menu a cool new look? Well, you've been able to do that for a bit. But now? You can take it one step further: ONE MORE COLOR... which then becomes a gradient. It's a gradient. You can now pick a color gradient for your menu backgrounds. And because I know you'll ask, yes, this is for everyone -- it's not a VRC+ feature.

Companion Updates!

That’s right! We’re changing your little guys. First: you’ll notice in the Inventory that Items has been split into two categories: Props and Companions. Props are what we refer to as… well, basically everything you’ve seen so far… with the exception of the specific floaty friends we’ve called Companions in various descriptions. Now that’s an official thing! They’re different. They’re pals.

Companions, specifically, will work a little differently now.

For one, they now stay spawned – you don’t have to toss one out every single time you enter a new instance. Now they stay with you! They also have a new repositioning system, so they won’t just float in the exact same space (and orientation). They should also follow you around a little better – and they have custom spawn and despawn animations.

Finally, you can customize them a little bit easier – either from their Details screen in the Quick Menu, or from a separate Action Menu section. And of course, the old method still works from within the Inventory.

These buffs come with a small downside, though. You can now only have one Companion out at any given time. No more personal army. Sorry!

Finally, because they are separate from Props, they can’t be hidden or disabled in worlds.

Off the rip, this will only apply to new Companions, like the Beta Reference Cube Companion. However, we’ll be very shortly upgrading Kath and Treats.

Prop Abilities and World Creators

Also, because it seems relevant to share right now – we’ve added a small bit of granularity to Props for World Creators. On the website, under the World Details page, you will now be able to disable Props with certain abilities.

The first category we’re adding in will be listed as, “Props that Modify Player Movement.” This means you can permanently disable Props in your world that change a user’s movement speed, add the ability to teleport, or anything else that affects movement.

In the future, we might add in additional ability categories. Keep an eye out!

Changes & Fixes

  • Added a new toggle to the Inventory that lets you choose which cosmetic items appear in your random pool.
  • Fixed a handful of issues for the Steady Cam mode in VR.
    • Post processing now works while smoothing is active.
    • Enabling smoothing does not spin the view around immediately, it now starts matching your current view before engaging.
    • The button to enable smoothing in the Quick Menu will now always reflect the actual state, including when smoothing is disabled by enabling Stream Mode on the handheld camera.
    • The smoothed view now works on the loading screen.
    • During compositors scenes (those "Initializing..." screens) it will now show black, instead of half-loaded world data.
    • The Steadycam overlay now renders at depth 99, allowing avatar cameras to render over it if configured to do so.
  • The handheld stream camera (including Spout) now fades to black during loading scenes to avoid glitched output.
    • Tupper pi can finally stop complaining on stream.
  • Fixed an issue with user camera Look-At-Me OSC endpoints being swapped for horizontal and vertical offsets.
  • Saved a bit of memory on mobile platforms while the handheld camera is closed.
  • Fixed loading screens appearing slightly brighter than intended in the inventory preview.
  • We have updated AVPro to version 3.3.6.
    • This will affect all AVPro-based video player prefabs, including in existing content.
    • AVPro has fixed several bugs since the last version we shipped, such as intermittent black frame insertion.
    • Overall, video playback should be improved.
  • Fixes to download prioritization and progress bars.
    • Improved avatar and Item download bars to more accurately reflect the status of the attached content.
    • Items are now distance prioritized alongside avatars.
    • Avatars with Accessories should no longer load last.
    • Fixed a bug that could cause distance prioritization to sort incorrectly in instances with very large avatars.
    • Improved concurrency of avatar metadata loading, should lead to less waiting before downloads start on faster connections.
  • Greatly improved the reliability of VRCObjectSync, specifically around ensuring that the final state after motion is the same between all players in an instance.
  • Reporting QoL Changes!
    • You can now report custom Emoji included in Boops.
    • Added support for reporting an instance's world or Group in the instance reporting flow.
    • Added support for reporting a user's content (avatar, emoji, stickers, prints) in the user reporting flow.
    • When users create a report, they're then directed to a Help article instructing them on VRChat's safety features.
    • Likewise, when completing a report, users will now be offered various self-moderation options (blocking a user, hiding an avatar/sticker, etc).
    • Inside the reporting flow, we've added specific callouts/explainers for each type of violation a user can report something for.
    • When looking at reportable prints in the report menu, their tooltip will now tell you which user spawned the print.
  • Various improvements to Quick Menu and Main Menu positioning:
    • Switching avatars in VR no longer causes the Main Menu to place itself on the ground temporarily.
    • The Quick Menu will now continue to position itself on your hand even while fading out.
    • Jitter while moving from external sources (Udon, gravity, stations) is reduced.
    • Main Menu grab smoothing is now applied while in stations.
    • Overall stability of UI positioning for several minor elements like text indicators on pickups should be improved.
  • Avatar Performance Gating Improvements!
    • Instances with Avatar Performance Gating preferences set on them will now have an indicator in the instance browser designating them as such.
    • The tooltips on the Avatar Performance Gating icons were updated to be a bit more verbose about their meaning.
    • The Quick Menu 'Here' page's Avatar Performance Gating indicator had its text component removed due to a lack of space when localized.
    • In the Main Menu Instance details, we had a bit more horizontal space to try out a new "Avatar Limit:" element to represent Avatar Performance Gating limits in an instance.
    • Users attempting to join an instance with an Avatar Performance Limit will no longer have their flows interrupted by a pop-up warning them if their current avatar violates the performance limit of the instance; however, users will still be warned via a notification that their avatar has been turned into an impostor upon joining the instance.
  • Fixed an issue where prints spawned from the prints camera while in 3P could spawn far from your avatar.
  • Improve spawn location of prints overall.
  • VRCHeadChop is now usable on non-humanoid avatars.
  • It should be much easier to perform small movements with your left hand when using Finger Tracking.
  • You are now able to perform right-hand up/down inputs in worlds when using Finger Tracking.
  • Added a rotating loading graphic on Avatar Look cells when a thumbnail is being generated.
  • Selecting an object in the Avatar Look editor no longer automatically changes the zoom level.
  • The antialiasing setting in the Graphics section is now available on every device and platform. Mobile platforms default to Disabled, standalone headsets default to 2x and PC and PCVR default to x4, the max value that can be set is 8x on any device.
    • We take no responsibility if you set it to 8x on your 10-year-old Android phone and it catches fire.
  • Minor fixes to the Look editor color panel and its interaction with the undo/redo functionality.
  • Fixed an issue where some avatars' jaws would deform in the Look editor or preview pedestals.
  • Rephrased client settings related to Avatar Interaction to make it clearer that these affect Item interaction as well.
  • Fixed the behavior of the show more/less buttons in the cosmetic Inventory categories.
  • Fixed issue where wearing an avatar Look would break some mirror-specific animators.
  • Fixed an issue that could cause some pickups to not receive interaction highlights if they contained a disabled collider.
  • Fixed an issue where an avatar wouldn't reload when saving changes if the menu was closed too quickly.
  • Fixed an issue that caused the Udon event InputUse to fire multiple times with a single interaction.
  • Fixed the gifter count on the Quick Menu hype train indicator sometimes being out of sync with actual gifters on completion.
  • Resolved an issue where images sized very close to a power-of-two (125x125, 1023x1023, etc.) wouldn't appear when placed as stickers.
  • Fixed Hype Train icon not showing updated information reliably for instances in the Main Menu.
  • Fixed a performance regression on avatars with lots of disabled SkinnedMeshRenderers.
    • We still recommend uploading multiple avatars for different outfits.
  • Minor optimizations around nameplates on PC.
  • Safety and security improvements.
  • Minor performance improvements.
  • Minor stability improvements.

Android Mobile

  • Fixed an issue that would sometimes prevent a users event calendar from populating.

iOS Mobile

  • Greatly improved the iOS onboarding experience.
  • Added new avatar picker for new users.
  • Added new feed banners when logged out.